Companion

Companion

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.07
community: 1.43
coolness: 0.24
fun: 2.35
graphics: 3.68
humor: 1.69
innovation: 2.95
mood: 3.11
overall: 2.63
theme: 2.83
Arrow keys or WASD to move

There is no goal.

Other than maybe finding a purpose in life. Or at least someone to share it with.

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I tend to work by thinking up some kind of interesting interaction first, and only thinking about a challenge or goal to go with it later on. This is very definitely still in the stage of experimenting with interaction.

I do kind of like what I had here, but it does need a lot more feedback for the player to tell what's going on - when you've died, what the companion is doing, and so on. And ultimately, it needs some kind of direction or purpose.
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