Deadly Robot Spree

Deadly Robot Spree

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.87
community: 1.50
coolness: 0.33
fun: 3.24
graphics: 1.65
humor: 1.33
innovation: 2.18
mood: 1.80
overall: 2.59
theme: 1.53
EDIT

some clarifications:

- You can (and probably should) walljump

- The little red things are mines. Destroying them will grant you some points. Beware the explosion

- No healthbar : The more red your square is, the more in trouble you are

Soooo this is my first LD48 attempt, but also my very first game! I wanted to make some games for a long time, but I have always been too lazy to do so. Until now. Also, I decided to try a new language for the occasion. You might notice that the title of the window is "hello world" :)

I used Flixel as a game engine, bfxr.net for sounds assets, and http://videogamena.me/ to find a name.

My original design was :

- a survival game, based on scoring and combo

- PLENTY of ennemies

- melee fighting

- grabbing and juggling with enemies

- "wall jump" on knocked-up enemies

I quickly came with mouvements controls that I found really cool. I had enemies moving around (wall jumping and climbing) shortly after.

The I tried to implements combat mechanics. I intended to use the mouse for jungling with enemies and dashing toward them, but I forgot that you couldn't right clic with flash. And that mac users also cannot.

So I spend almost the entire first day trying to come with keyboard controls that felt right, but I couldn't. Shortly after midnight I gave up and changed my design to make it a shooting game. I had it working by the time I went to bed.

I spend the second day adding different type of enemies, levels, scoring mechanism, sounds, a few visual effects (mostly to give feedback to the player), and a proper debug mode. I spend some time tweaking difficulty, and ended up with far less enemies than before (max is 5/6 right now)

I felt the game was finished almost 5 hours before the deadline, and even though I could have easily add sprites, a level editor and maybe an enemy editor, I was just too lazy to do so :)

For those of you who want to play with the debug mode, you can enable it by pressing SHIFT in the instruction screen. When debug mode is active, you can choose wich level you want to play by pressing 1-5 from this screen.

Enemies won't automaticly spawn in debug mode.

As it is my first game ever, I would love to get feedbacks from you guys. Also, don't forget to post your score!
Found a bug?
Tell us on Discord