Ludum Dare #22compo
Erased
In the dimension our hero comes from, an evil tyrant has banned magic. After leading the resistance, he was banished - censored out of his very existence. Now he wanders the shadowlands, a realm of broken dreams and forgotten things.
Ancient rumor speaks of a relic of lost happiness at the top of a tall tower, that can take one to a new world. Now it's our only hope.
Map screen:
WASD or arrows to move
Space or enter to interact.
Tilde or M for upgrade menu (every 3 monster victories gives an upgrade point)
Battle screen:
1234 or QWER will activate the spells listed at the bottom of the screen.
Spells:
Rapid - 1MP, 1 damage. +2 bonus damage to poisoned enemies.
Solo - 3MP, 4 damage. (supposed to proc extra Spark damage, did not have time)
Poison - 1MP, 0 damage. +Poison
Spark - 2MP, 2 damage. Each consecutive action raises the mana cost *and* damage. (poison is supposed to reduce its efficiency, did not have time)
Edit: Whoops, source link is up now.
Ancient rumor speaks of a relic of lost happiness at the top of a tall tower, that can take one to a new world. Now it's our only hope.
Map screen:
WASD or arrows to move
Space or enter to interact.
Tilde or M for upgrade menu (every 3 monster victories gives an upgrade point)
Battle screen:
1234 or QWER will activate the spells listed at the bottom of the screen.
Spells:
Rapid - 1MP, 1 damage. +2 bonus damage to poisoned enemies.
Solo - 3MP, 4 damage. (supposed to proc extra Spark damage, did not have time)
Poison - 1MP, 0 damage. +Poison
Spark - 2MP, 2 damage. Each consecutive action raises the mana cost *and* damage. (poison is supposed to reduce its efficiency, did not have time)
Edit: Whoops, source link is up now.
Comments13
Falkreon19 Dec 2011, 15:14
Yeah, I really felt the time pressure on this one. In my post-Ludum update I'll put more tutorial in. For what it's worth, 1234 or QWER are spell buttons.
Michelle Sleeper22 Dec 2011, 00:26
Pretty sure contest rules says you can't use existing materials, and Nyancat is absolutely copyrighted.

Saxon Douglass23 Dec 2011, 04:20
Cool concept and I also like the random level generation.
I would prefer it if combat was a bit slower - everything seemed to die in less than two seconds!
I would prefer it if combat was a bit slower - everything seemed to die in less than two seconds!

summaky24 Dec 2011, 19:20
I could pass the first 8 or 9 levels without any fight at all; not very fun. Then tried again from the start and the first fight was a complete lost for me. Not very intuitive for me :'( The sound effects were also somewhat annoying.

dr_soda25 Dec 2011, 04:13
I like how much you managed to cram into this LD in the amount of time allotted. You had some really good ideas with the battle options and I can see where you were going with them. I like it that poison is actually useful here!

caranha28 Dec 2011, 12:42
At first I was "The brooding, it burns!"
But then I was "Nyan!?"
Wonderful!
I liked the amount of work you put in the active battles. Sadly, all that work goes to waste because your game does not have an FPS limiter. I could win the game by simply mashing the "1" button in every battle, and I wouldn't realize how close or how easily those battles were. Add some sleep time to your combat update functions.
That also applies to the "walking state" - the hardest thing in this game was hitting those damn stairs :-(
That said, thanks for the game, and thanks for rating so many games :-D
But then I was "Nyan!?"
Wonderful!
I liked the amount of work you put in the active battles. Sadly, all that work goes to waste because your game does not have an FPS limiter. I could win the game by simply mashing the "1" button in every battle, and I wouldn't realize how close or how easily those battles were. Add some sleep time to your combat update functions.
That also applies to the "walking state" - the hardest thing in this game was hitting those damn stairs :-(
That said, thanks for the game, and thanks for rating so many games :-D

wademcgillis4 Jan 2012, 15:33
I had to lose a few times while mashing my keyboard to find out how to fight. The movement was... different and trying to hit the stairs was a little difficult.
binary_girl6 Jan 2012, 20:05
as im finding with alot of games they seem to run far too fast on my machine (cant control the character) like the game loop is just running as fast as possible instead of capping it kind of thing..like the gfx tho :)
Stargoat8 Jan 2012, 05:50
man, this ran really fast :\
I managed to beat it, but i have no idea what i was doing in the battles... just mashing qwer.
Graphics are nice, though.
I managed to beat it, but i have no idea what i was doing in the battles... just mashing qwer.
Graphics are nice, though.

someone9 Jan 2012, 14:22
Nice game. I seemed to have the opposite problem to everyone else: it was only running at ~5 fps on my system for some reason.

rawbits10 Jan 2012, 00:13
This is a really bad approach in cloning of Dungeons of Dredmore...

demonpants10 Jan 2012, 00:29
Any chance for an OSX / Unix version?




I like the random generation.