Friendless

Overall★★★★★★★★★★2.61
Fun★★★★★★★★★★2.44
Innovation★★★★★★★★★★2.24
Theme★★★★★★★★★★3.06
Graphics★★★★★★★★★★2.84
Audio★★★★★★★★★★2.59
Humor★★★★★★★★★★2.29
Mood★★★★★★★★★★2.24
Community★★★★★★★★★★2.40
Coolness★★★★★★★★★★40%
'Bob doesn't know where he is.
He wants to find a friend, but gets distracted by the green shiny rocks.
Bob stepped on a trap.'

Phew... glad I've got that behind me. This is the first game I've ever finished, so I hope you like it :D
Feel free to leave feedback and criticism in the comments.

EDIT: It does have an ending, you just have to get down through about 7 levels first. meow.

Controls:
WASD / Arrow Keys to move and break soft blocks.

Tools used:
Code: FlashDevelop + Flashpunk
Sprites: GIMP
Sound: bfxr + Audacity
Music: Garageband for iPad
Web: Notepad++
Timelapse: Chronolapse
Enjoyment: iTunes ;)

Comments10

Andrew19 Dec 2011, 14:42
Having to press the arrow keys repeatedly to move kinda breaks the flow.
namrog84
namrog8420 Dec 2011, 01:21
weird clicky sounds when I press arrows, sounds not right?
I loved the little doom esque facial change based upon health. You get bloodier as you get hurt :D
allow you to hold down arrow keys to keep moving :)
Homletmoo
Homletmooauthor20 Dec 2011, 20:40
I was contemplating the hold down thing. At one point I did include it, but it broke the flow of the animation. I was going for a turn-based style, but in hindsight I probably should have just fixed the animation. Glad you liked the health meter!
Homletmoo
Homletmooauthor20 Dec 2011, 20:42
Also, the clicky sounds are supposed to be footsteps. I kind of messed up those though, as I had to edit them last minute in order to make the guy go faster without weird sound overlaps.
JaJ
JaJ21 Dec 2011, 12:26
The sound was very nice. I couldn't really find a challenge but still it was entertaining until the end.
Aaron21 Dec 2011, 15:50
Congrats on your first game, Homletmoo :)

I admire your ambition to attempt a turn based game (although it didn't quite work with your gameplay). Usually I associate turn based with a lot more strategic elements--the gameplay emphasizes on taking the time to think--so perhaps just some more interesting features would have gone a long way. Atm though, maybe I just don't understand it?

I definitely like what you've done so far, and I think this is super promising and hope you'll continue building on it. :D

P.S. the gems might kind of look like poo...
Homletmoo
Homletmooauthor22 Dec 2011, 00:33
Thanks!
I did intend for the traps to be more intricate, but time got the better of me... Nonetheless, I'm pleased with what I've done (and that I got it finished).
Also, your perception of poo scares me O_o
summaky
summaky26 Dec 2011, 19:50
I hate that I have to click repeatedly the cursor key to move. Also the game got stuck sometimes when changing levels.
Shaun Inman4 Jan 2012, 19:03
Made it to the end but clicked an arrow key to claim my prize and it restarted the game. Other than that final disappointment, great job!
SonnyBone
SonnyBone5 Jan 2012, 17:58
Congrats on finishing! The first time this game loaded... the screen was nearly 100 percent black. I could still see some basic outlines of the white text. I refreshed and it fixed it. Odd.

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