Solo project, all art and game code created during the 72 hour period. Single level, the design of which is short and pretty bland, but it comes with its own built-in level-editor. Find the hidden kitty to learn more (or just read the Controls.txt file).
It allows wall walking if the ground is anything less than an 80' angle. I liked it that way... perhaps that's too much, but too late to change it now.
Nice. Enviroment looks very good. Platforming is solid, though I wouldn't mind slightly faster initial acceleration and braking. One minor complaint is that in some parts its easy to miss a jump and land not in a pit, but on an earlier platform, so the recovery system doesn't help you. Maybe the game can know which platform is furthest along and only restore you to the furthest place you've reached, instead of the platform you were on last?
Nice touch with the freezing to death too. I wish there was some sound though. Just a little blowing wind might do wonders. It's also pretty short, but that's understandable
Cool platformer, a little short but very sweet. Movement was floatier than I like in a platformer, but the visuals were great. Some sound would have made it more atmospheric.
Comments14
Nice touch with the freezing to death too. I wish there was some sound though. Just a little blowing wind might do wonders. It's also pretty short, but that's understandable
The level editor was a cool touch.