Ludum Dare #22compo
I Was Here
Synopsis ##
"Will you wake up ? Don't be scared while exploring this dark but so familiar cave, and try to light up your own memories."
About ##
The name's yosh... a french guy crazy enough to participate to this awesome LD challenge : D
During these 48h, I worked on a little browser game based on html5/javascript. It's untitled "I Was Here" and it's a basic adventure/platformer game.
After many unachieved project, I started something less ambitious than usual, with both minmal gameplay and graphics.
Enjoy !
Feel free to check the soure code and ask questions :)
Yosh'
FAQ ##
(may contain spoiler or game help)Q: I can't reach a book, my character is not jumping far enough when going out of water.
A: If something seems to be unreachable, try again later when you'll have collect the adequate power up.
Q: Some texts seem to be too big to fit in the screen
A: If you are using Firefox, have a look to the first comments below.





![Planets][Empire](https://pics.ldj.am/cover/-2/-2291968229-4e6ee2d4.png)

Comments14
On my Firefox the text was rendered way too big, it turns out this is because I have it configured to prevent websites from using their own font. Not that your game is to blame for that.
Enjoyable adventure, I got to the credits screen. It would somehow have been nice to get a ‘you’ll learn to do things’ message near the start, as I was convinced I had missed an instruction and went through most keys to find jump ;)
Oh and I found the kitty :)
The game is mostly missing some sounds, a music and animation for the main character... for sure. I also think that an improved game-design would have avoided the ambiguous "water jump".
Concerning the programming, I made this engine "from scratch" based on previous little game projects of my own. (you can check this one for instance: http://www.kongregate.com/games/yoshh/samsara ).
Finally, I'm quite bad in pure story telling games... especially because I put the writing part at the extreme end of the compo (combined with a non-native tongue awful style).
This is a great job for a first release.
Water was a bit too close in colour to the background. You also had to squint a bit too hard to see some of the secret passages, though making them lighter might make them too obvious.