Instructions for the zip-file: 1. Extract it somewhere 2. For Windows: double-click lucy.jar. Otherwise, open a command prompt, browse to the extracted files: and enter: java -jar lucy.jar
3. For Mac and Linux: Haven't tested that yet, please tell me if it works or not.
The source code is my complete Eclipse project, might save some time setting it up there.
Please tell me what you think of it, through comment or Twitter (@DarkEdge_).
I liked the style and the hinted at story (could use a bit of sad, low music too), shame it's so short (or else I'm missing something), I'd play more.
2 small quibbles: the 'hotspot' for larger objects always seem to be to the left rather than run the length or centered and the perspective of the bathroom sink is inconsistant with the rest of the house.
Heya :) Thanks for playing :D I know music would have set the tone even more, but I'm not much of a musician... yet :p
I know it's pretty short, there were plans to be able to go downstairs, and go outside to a playground, but most of this was made in the last 12 hours, so yeah :')
And I know of the 'hotspot' issue you mentioned... There was some bug that caused Lucy to look at the wrong stuff so I made everything one tile wide. That still didn't fix it, I see :p
Well, there wasn't much gameplay except of looking at objects and moving, but the theme and graphics are really good. Could have used some short looping music ^^
The .tmx files are just map files, created by Tiled, a handy tile map editor. Slick2D (the library I used) has a nice interpreter for those maps. Check out http://www.mapeditor.org/ :)
2 small quibbles: the 'hotspot' for larger objects always seem to be to the left rather than run the length or centered and the perspective of the bathroom sink is inconsistant with the rest of the house.