The Windows version requires Vista, I think, the graphics will not load on Windows XP. The Mac version is universal PowerPC / Intel and requires OS X 10.5. A Linux version can be built from source, instructions are included (requires GtkGLExt and some other things).
I used C++ for the engine. Graphics were made with Crayola markers, a pen, and The GIMP.
Not very fun but has nice characters and great background graphics. Stating the objective would've been nice, it took me a few tries to figure you have to make the other guy suicide.
I really liked the graphics and animations. Some kind of in-game instructions wouldn't hurt, at first I had no idea I could throw the star... :) Some sound effects would've added a lot to the game.
I'd like to mention that I recently beat level 4 for the first time since I changed the AI. It involves cursing at the flaky line-of-sight algorithm (why can't he see me? I'm standing right next to him!) and knowing exactly when he's programmed to jump (X distance less than certain value, Y distance greater than certain value). The simpler AI I had earlier was easier to work with (no line-of-sight check, always jumps if star is at higher elevation), and I'm cursing myself for making it more "sophisticated".
Great use of the theme, but very frustrating game (I had a lot of trouble just getting to level 2). Style is fantastic, I have quite the soft spot for hand drawn graphics :)
This is pretty cool! As far as I know, this is a pretty unique and innovative game - luring an enemy to his/her death with a shiny object. :) I like it.
It's not actually all that fun, unfortunately. It can be really frustrating to get the AI to do what you want, and it feels a little too frantic. The gameplay and level design probably just needs some more refinement.
The graphics are pretty cool, I love the hand-drawn look of the background and clouds. The stick figure guys look very natural and fun when they move. I wish the actual tiles that the levels are made out of had the same art style as the background.
Very nice game! I thought it was a little difficult to murder the blue guy on later levels, because he isnt very good at following you on the platforms. But overall its great!
This is a great gameplay idea! And it looks awesome to boot.
It's rather difficult, though I'm having a hard time trying to lay my finger on why. Maybe it's simply a bit too fast?
One thing I couldn't quite make out was whether I was supposed to be alone *with* the star, or if the star simply doesn't matter. On some early levels, I can make the enemy drop with the star, and succeed. On others, notably where the fall is longer, I fail if I do the same. (And I really have to avoid him from grabbing my star when I lean over the edge.)
@Raptor85: The Linux build has to be placed in the same directory as 'Game.exe' and 'Game.app'. Linux was actually my primary development environment, but unfortunately it's difficult to package games well.
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Some sound effects would've added a lot to the game.
Some stages are a bit frustrating.
Otherwise nice job!
It's not actually all that fun, unfortunately. It can be really frustrating to get the AI to do what you want, and it feels a little too frantic. The gameplay and level design probably just needs some more refinement.
The graphics are pretty cool, I love the hand-drawn look of the background and clouds. The stick figure guys look very natural and fun when they move. I wish the actual tiles that the levels are made out of had the same art style as the background.
No sound :(
Overall, good job!
It's rather difficult, though I'm having a hard time trying to lay my finger on why. Maybe it's simply a bit too fast?
One thing I couldn't quite make out was whether I was supposed to be alone *with* the star, or if the star simply doesn't matter. On some early levels, I can make the enemy drop with the star, and succeed. On others, notably where the fall is longer, I fail if I do the same. (And I really have to avoid him from grabbing my star when I lean over the edge.)