Ludum Dare #22compo
Shadow
Didn't get to the story so the general idea behind this was: You're having an out-of-body sort of experience (maybe a dream) where you're playing as your Shadow (on the left side of the screen) and you're trying to protect your Body (right side). Your Body has no control over his actions so you must follow him through the level and turn off traps that would kill your Body without your help.
There's also enemies/traps that you have to avoid at the same time while making sure you keep your Body alive so you can be together once again!
Created with XNA 4.0 so you'll need the Microsoft XNA Framework Redistributable 4.0 to run it: http://www.microsoft.com/download/en/details.aspx?id=20914
Artwork: Paint.net
Sounds: SFXR/BFXR
You can watch a playthrough here but it'll give away how to beat the game if you watch it! http://www.youtube.com/watch?v=7s84pb5aWg4
There's also enemies/traps that you have to avoid at the same time while making sure you keep your Body alive so you can be together once again!
Created with XNA 4.0 so you'll need the Microsoft XNA Framework Redistributable 4.0 to run it: http://www.microsoft.com/download/en/details.aspx?id=20914
Artwork: Paint.net
Sounds: SFXR/BFXR
You can watch a playthrough here but it'll give away how to beat the game if you watch it! http://www.youtube.com/watch?v=7s84pb5aWg4
Comments9

FinalMirage19 Dec 2011, 10:40
I watched my roommate who isn't much of a gamer start off pretty terrible but he figured it out. I little more polish would've helped ease the pain. :)
John Conrad19 Dec 2011, 20:56
Neat concept and some interesting mechanics. Nice work. :)
iforce2d23 Dec 2011, 07:54
@spiral yes indeed... brutal! :D
I think if the scenes were scrolling up rather than on separate screens it would help.
The controls are nice and responsive and the simple audio cues help a lot to get timings right. I think if you could arrange it so it needed a bit more thought and was slower-paced rather than this fixed speed and 'on rails' it would be awesome.
I think if the scenes were scrolling up rather than on separate screens it would help.
The controls are nice and responsive and the simple audio cues help a lot to get timings right. I think if you could arrange it so it needed a bit more thought and was slower-paced rather than this fixed speed and 'on rails' it would be awesome.
Kelly Thomas24 Dec 2011, 16:54
nice challenge, though a bit intimidating.

ziomorti24 Dec 2011, 23:20
Nice original entry here and I really appreciated your view of the theme. Great mechanics! The game flows just fine even with simple graphics and sfx. It's a shame it's so short :(

Hazard28 Dec 2011, 10:25
Cool gameplay idea and theme usage. :) Very short, though.
binary_girl6 Jan 2012, 19:55
i like it.. nice idea.. only thing that slightly put me off was being sent right back to the start but thats just because im rubbish heh ;p

leedo8 Jan 2012, 10:07
I like the idea, and graphics are ok. I can't say if tiles are crap or good.




good idea