Shrimp

Shrimp

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.86
community: 1.63
coolness: 0.39
fun: 2.07
graphics: 2.47
humor: 1.43
innovation: 2.86
mood: 2.43
overall: 2.53
theme: 2.93
An entry for LD48 #22.

You are a little boy alone in a scary place. Find the green light to the next level before the darkness gets you! Use matches to keep the shrimp at bay.

No time for a title screen, I'm afraid. Push "z" to light a match, "x" to count matches (you should hear a tone for each match you have). Works on Android if you have a keypad.

Sound effects from sfxr.

Base library is enchant.js from Ubiquitous Entertainment, which I re-investigated thanks to the prompting of Kazuhiro Sera (@seratch).

Art, story, and code by Paul McCann (@polm23).

Match counting idea from a recent Auntie Pixelante article.

Maze generation heavily guided by Wikipedia article on same.

Idea of giant shrimp in darkness inspired by the light shining through the fronds of a palm tree on a stormy night as I was half asleep.

Idea of world destroyed by horrible mind-reading shrimp in meteorite based on true events.

Thanks for playing! This is the first LD I've finished a game for and I'm looking forward to the next one. -POLM

P.S.: If you beat it and you'd like a New Game Plus, click this link and then play again:

http://www.youtubeloop.com/v/ZnHmskwqCCQ

(Please note New Game+ is not within Compo rules.)
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