Sol Solo

by dcfedor
Overall★★★★★★★★★★3.50
Fun★★★★★★★★★★2.75
Innovation★★★★★★★★★★3.63
Theme★★★★★★★★★★2.60
Graphics★★★★★★★★★★3.63
Audio★★★★★★★★★★3.33
Humor★★★★★★★★★★1.22
Mood★★★★★★★★★★3.54
Community★★★★★★★★★★2.57
Coolness★★★★★★★★★★40%
First LD48 compo. Created in Flash AS3 with flixel, Photoshop, Audacity, and a Roland XP-60 for sounds.

Mouse is input method: click to move/consume. +/- keys adjust volume.

Move around board like a king piece in Chess. You can pick up a power up for each red star you consume. You start off with one free power up slot.

Comments7

jsjwooowooo
jsjwooowooo19 Dec 2011, 18:36
Awesome entry, took me awhile to figure out how to attack and upgrade correctly though. And I had trouble finding the remaining enemies once I was pretty beefed up, but still lots of fun!
SusanTheCat
SusanTheCat20 Dec 2011, 02:04
My first problem was that the game was bigger than my screen and I couldn't press the start button. After that, I was fun.
Dark Acre Jack20 Dec 2011, 17:10
Very interesting concept. Took me a bit to figure out precisely what was happening. Excellent graphics.
cards
cards21 Dec 2011, 21:12
The objective and how I get there is somewhat unclear, but once I understood it, I really enjoyed it. The last few enemies were tough to find, but I think that added to the 'alone'ness. Good job -- the art style was great too.
kosinus
kosinus22 Dec 2011, 20:33
Very nice! It looks and sounds good. Very polished presentation.

I didn't really see the theme connection, though the music and style definitely make it moody.

Keyboard controls would've been nice; mousing gets a bit tedious after a while.

Your star/avatar also gets rather big after a growing a bit, making it hard to see even the grid.

Occasionally, enemies seemed to jump around, or I was able to move on top of them.

Overall, a great entry! Awesome job!
Kitch
Kitch23 Dec 2011, 22:23
That was fun. Needs a little better explanation of exactly what I should be doing... I think I figured it out..
summaky
summaky26 Dec 2011, 18:52
It is an interesting concept, but relies too much on chance to be fun. Sometimes I get lucky and I find the upgrades I need to be big and practically unstoppable; other times, I die in the first fight.
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