Ludum Dare #22compo
Soliloquy
In this game you are split. You are one person, alone in a lifeless world - but you have two souls, which have to work together ...
Controls:
WASD / Arrowkeys - Movement
Space - Jump
1,2,3 / Mousebuttons - Soulswitching (don't do that in the first three levels :P)
Credits, where credits due:
I used this font: http://www.myfont.de/fonts/infos/5223-AEnigma-Scrawl-BRK.html
And this code: http://lukasz.dk/2011/05/01/pixel-perfect-bitmap-font-in-unity/#1 (Had to modify it, though)
Three samples from freesound.org for my "music".
// edit 1:
I made a post compo version which fixes the following problems:
- After dying, you controlled both souls when sometimes this wasn't good.
- Mouse sensitivity can be adjusted with N/M and was adjusted for Macs.
- The background noise loops now.
Controls:
WASD / Arrowkeys - Movement
Space - Jump
1,2,3 / Mousebuttons - Soulswitching (don't do that in the first three levels :P)
Credits, where credits due:
I used this font: http://www.myfont.de/fonts/infos/5223-AEnigma-Scrawl-BRK.html
And this code: http://lukasz.dk/2011/05/01/pixel-perfect-bitmap-font-in-unity/#1 (Had to modify it, though)
Three samples from freesound.org for my "music".
// edit 1:
I made a post compo version which fixes the following problems:
- After dying, you controlled both souls when sometimes this wasn't good.
- Mouse sensitivity can be adjusted with N/M and was adjusted for Macs.
- The background noise loops now.
Genres: puzzle








Comments35
I am very sorry to hear how badly my game treats you! Perhaps I'll cut the effect down for some of you, but I don't know how yet. :-|
@QXD-me: Yes, you're supposed to see both views all the time, this is pretty relevant especially in the last level. I think it emphasized the "Alone" topic quite well. :)
Good level-design, as in, it gets progressively harder and more complicated. The screen-overlay is brilliant, although highly disorienting.
Wish I would've read that beforehand... lol