First time using Stencyl, resulting in a horrible 48 hours. Survive the desert by navigating through using the compass in the bottom right of the screen. Mouse clicks for everything!
MS Paint for graphics, audio in Audacity (murdering a guitar), game in Stencyl.
Native resolution is 640 x 480 but it seems to stretch in browser, so I uploaded it to the Stencyl site: http://www.stencyl.com/game/play/10168 same game just the proper resolution.
Okay I laughed pretty hard at this! The music and graphics do an amazing job of conveying a mood and when you get into the later humorous screens they work better because the initial serious mood is undercut so heavily. I like how the graphics feel like they work whether you choose to interpret them as examples of that particular kind of lo-fi adventure game art or a send-up of that same art style.
I got a bit frustrated on my first playthrough or so because I could not tell if the things I was clicking on were making any difference. The interface was erratic enough that I thought for a moment the progression from screen to screen was random and/or the NESW clicks were being disregarded.
You nailed the theme on this one. Music and graphics worked really well with the mood. Has a 'Demetri Martiny' feel to it... and i mean that as a compliment.
Thanks for pointing me to your entry! I like the mix of "I hate the world" and bizarre scenes (even though I think you could have pushed further to the later).
The slow transition scenes were a pain, though. Maybe after 5 steps or so you could give the player the option to press some key to skip the transition? The delay makes your game a bit hard to replay.
Based on the screen shots, I did not expect to like this nearly as much as I did! You have a great combination going on here with the music and the gritty imagery, along with the fascinatingly bizarre scenery. I only wish I had more time to wander the desert and map it out.
I got a bit frustrated on my first playthrough or so because I could not tell if the things I was clicking on were making any difference. The interface was erratic enough that I thought for a moment the progression from screen to screen was random and/or the NESW clicks were being disregarded.