Supports both gamepad and keyboard. You must have XNA installed to run it. Also this is soooooooooooooooooo short. My bad. But I'm happy with the functionality, I figure with more time I can make some seriously complex puzzles.
That is a very interesting game dynamic. You can use once each "power" then reset all of them. I liked this really much.
That said, there were a few glitches with your game dynamic:
1- It was possible to be stuck in the second stage: if you press the fist button, then die, you have to recall your animals. In this case, it is possible to get the darkness stuck in the wrong side of the room, making the level unwinnable. Solution: all puzzle games need a "reset level" key.
2- It was pretty hard to figure out exactly where the animal would land, and what is its "hotspot". it would be cool if there was some sort of cursor or indicator of where the animal will appear - may allow for more precise controls on eventual harder levels.
Cheers for the feedback! I agree with the short issue, the first two level were meant to be more of a training/make sure the player gets the game mechanics but time killed me!
Good feedback about restart button too.
I'm going to add some additional content to make teddies++ at some point :)
Nice concept, but there should be a way to reset the puzzle to the beginning. For instance, I died in the key room after using the eagle in a way the the "darkness" was on the other side of the door, which means that I couldn't find a way to use the koala and the cat without dying. The music is cool! :-D
The eagle looks like something I made with my friends in my very first game so I lol'd my ass of with that one :D