Ludum Dare #22compo
The Lost Viking
Jisus christ. I did not expect to be done this late. Even though this is my first ever LD I thought I would be more effective
I finished the game The Lost Viking a bit different than first planned. Since I don't have any prior experience with this I had no idea which parts of the development would take the longest. I know that now. The god damn graphics.
It ended up being a top-down survival shooter. Unfortunately I didn't have time to polish and balance the different weapons, and I didn't get to add any powerups, but what the hell. It's done so I'm happy.
Thanks for the ride guys!
Tools:
Code: XNA, Visual studio
Graphics: Paint.NET
Sound: GarageBand, SFXR
I finished the game The Lost Viking a bit different than first planned. Since I don't have any prior experience with this I had no idea which parts of the development would take the longest. I know that now. The god damn graphics.
It ended up being a top-down survival shooter. Unfortunately I didn't have time to polish and balance the different weapons, and I didn't get to add any powerups, but what the hell. It's done so I'm happy.
Thanks for the ride guys!
Tools:
Code: XNA, Visual studio
Graphics: Paint.NET
Sound: GarageBand, SFXR




Comments9
I didn't have time to do any proper balancing. As for the tempoary invincibility - yea, I should have done that. The monsters will rip you apart if they get close to you :P
I feel that the range of the enemies were a bit too long (as there is no temporary invinsibility after getting hit), but that might just be me: The Audio track was very good, and sound effects cracked me up as they seemed to be completely opposite to the seriousness of the soundtrack.
Anyway, apparently a cat was selling the weapons. No wonder we got ripped off with some of the weapons :D