Sam Smith is going through a rough patch and is taking some time alone to collect thoughts; help out by providing comfort, avoiding grief and allowing distractions only when they're needed.
Interesting concept, but I think you could have gone further away with it. As it stands, the game is basically "collect the blue orbs". Maybe you could make it so that you lose tranquility (or "inspiration?") if you have either too much loneliness, or too much solace.
Oh, a small bug in your game: you can get the player to the top of the screen (where the loneliness meter is), and no symbols will get there. So you can just grab a few solaces and then go there to wait for the end of the game. Maybe block the movement in this area?
Something else that would add to this game is giving some vertical movement to the symbols.
Actually, if you don't collect any/enough blues (or too many reds) - he will get more lonely, when he gets too lonely, the meter goes red, and he will lose tranquility rather than gain it over time. Though it's not entirely obvious, I wasn't really happy about it myself.
Still, thanks for the feedback :) I wasn't going to work on this really... but I've had quite a few comments here and elsewhere that people like the concept so... who knows! :)
Comments7
Oh, a small bug in your game: you can get the player to the top of the screen (where the loneliness meter is), and no symbols will get there. So you can just grab a few solaces and then go there to wait for the end of the game. Maybe block the movement in this area?
Something else that would add to this game is giving some vertical movement to the symbols.
Thanks for the game! :-)
Still, thanks for the feedback :) I wasn't going to work on this really... but I've had quite a few comments here and elsewhere that people like the concept so... who knows! :)