The Solitude of Sam Smith

by nizan
Overall★★★★★★★★★★2.42
Fun★★★★★★★★★★2.42
Innovation★★★★★★★★★★2.53
Theme★★★★★★★★★★2.74
Graphics★★★★★★★★★★1.95
Audio★★★★★★★★★★2.35
Humor★★★★★★★★★★1.55
Mood★★★★★★★★★★2.13
Community★★★★★★★★★★2.36
Coolness★★★★★★★★★★36%
Sam Smith is going through a rough patch and is taking some time alone to collect thoughts; help out by providing comfort, avoiding grief and allowing distractions only when they're needed.

Controls: Arrow Keys

screenshot

Comments7

Stavu
Stavu21 Dec 2011, 11:30
Very nice game. It was a bit easy for me but I guess that if I consider it to be the first level, it's perfectly fine. Good job :)
matt
matt22 Dec 2011, 06:22
Simple, kind of fun game. I liked it, just wish it were more complex. Would give the title 5 stars if that were a category.
Nizanauthor22 Dec 2011, 22:26
I love the title too, it's the only thing I really like about it despite having made it >.<
volando22 Dec 2011, 23:46
mechanics were cool, with some make up would be better
caranha
caranha23 Dec 2011, 02:46
Interesting concept, but I think you could have gone further away with it. As it stands, the game is basically "collect the blue orbs". Maybe you could make it so that you lose tranquility (or "inspiration?") if you have either too much loneliness, or too much solace.

Oh, a small bug in your game: you can get the player to the top of the screen (where the loneliness meter is), and no symbols will get there. So you can just grab a few solaces and then go there to wait for the end of the game. Maybe block the movement in this area?

Something else that would add to this game is giving some vertical movement to the symbols.

Thanks for the game! :-)
Nizanauthor23 Dec 2011, 11:17
Actually, if you don't collect any/enough blues (or too many reds) - he will get more lonely, when he gets too lonely, the meter goes red, and he will lose tranquility rather than gain it over time. Though it's not entirely obvious, I wasn't really happy about it myself.

Still, thanks for the feedback :) I wasn't going to work on this really... but I've had quite a few comments here and elsewhere that people like the concept so... who knows! :)
kato9
kato98 Jan 2012, 01:10
The screen shaking effect was a little too much for me. Otherwise decent game!

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