This Charming Man

Overall★★★★★★★★★★2.57
Fun★★★★★★★★★★1.92
Innovation★★★★★★★★★★3.36
Theme★★★★★★★★★★2.43
Graphics★★★★★★★★★★2.54
Audio★★★★★★★★★★1.00
Humor★★★★★★★★★★1.20
Mood★★★★★★★★★★2.00
Community★★★★★★★★★★1.67
Make everyone friends

Friends stick together, while nasty people drive them apart

A bit of charm or even hostility in the right place can bring people together

Charming and repulsing people can be hard work though

Replenish your energy by hanging around your friends, but be careful, taking too much can turn people against you

WSAD + mouse to move

Mouse buttons or Q/E to attract/repel

by Eddie Cameron | @eddiecameron | grapefruitgames.com

Comments7

MagnesiumNinja
MagnesiumNinja19 Dec 2011, 05:07
Had trouble playing the game, due to huge amounts of lag
CplMustard19 Dec 2011, 18:08
An interesting idea, but the game is pretty laggy on my machine(windows xp). Also it seems like there should be some sort of feedback when you might be close to turning friends into enemies, it kind of seems random when it happens.
zwets
zwets20 Dec 2011, 06:39
Nice, I like the concept! I must admit I have difficulty with 3d navigation. Maybe a 2D version would be easier to play with?
EddieCameron
EddieCameronauthor20 Dec 2011, 17:43
Yes, it is rather laggy unfortunately, I had no time to optimise it. They should blink before they change though...
I'm finishing up a post-compo build in the next few days, with a tutorial, sound, and hopefully better code
Ashkin
Ashkin21 Dec 2011, 02:04
The game is too laggy to be enjoyable, I'm afraid. Also, the navigation in 3D space was difficult and I think the concept could've worked just as well in 2D. The abstract graphics were plain and made it hard to judge depth properly, but they worked. The game idea is fairly innovative, and I'd like to see what you could come up with if you worked a little harder on it.
Pierrec31 Dec 2011, 17:12
It is difficult to play and get the mecanics but it's very charming and quite innovating!
RobProductions5 Jan 2012, 22:30
Wasn't laggy for me... The mechanics are a little hard, and I think it should've had lock cursor, to keep the mouse in the play area. Good idea though, and I like the simplicity of the stars!

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