140% unfinished. Story is super rushed and the gameplay is a super lame excuse for a game. And a few glitches, too. But I hope you still find it interesting, though :D.
Controls: Left/Right Arrow - move Z - jump X - action button / power mode (in combat)
Uhm... I'm quite sure that I encountered a bug - in the room with the 4 white guys who turn hostile, I kept trying to jump over them (x did nothing), until suddenly I teleported back to the beginning, after which they no longer became hostile and I was able to finish the game.
Matches the theme really nicely, the graphics are impressive and the music is nice too so it makes for a good 'mood' score. However, the game's a bit short and needs a bit of polish to get the 'fun' score up higher. Still, nice work overall!
Great visual theme. Felt more like an interactive story though, I wanted more gameplay or puzzles. Definitely something you should keep pursuing. Nice job!
Cool visuals and intriguing start but I also had to much trouble with the section where the statues come to life. The hit detection seems very unforgiving to me, and after 10 or so tries I just had to give up.
Thanks for the comments guys! @hempuli, kato : in that stage holding 'x'should make you able to destroy the black guys just by touching them. Maybe there's a bug, I don't know :S
I do plan to develop this game further, but I'm still thinking about a proper gameplay mechanic :)
Indeed, the graphics are really nice, and the music matches and enhances everything about the scene, but the gameplay and the length really hurt the package. I think you should keep hammering away at this because it's got great potential if you can work through the mechanical oddities.
That was really nice for what it was. What it was being really short.
The graphics were pleasing and the presence of music was a nice touch that added a bit to the atmosphere of the game. It's always nice when someone finds time to add some nice sound to an entry.
It took me a while to figure out that I could use the power of heart to defeat the enemies in the second room. Before then I kept trying to jump over them, and found that the respawning after death was a bit too sudden. It also felt like the collisions between the player and the enemies was a bit too unforgiving, but that feeling could just be a consequence of the sudden respawns.
I liked this graphical style and the music a lot. I couldn't jump over those damn guys but at least after I mysteriously warped back to the beginning I could just walk by them. :)
Kinda confusing, I had no idea what's going on in the second room... and it's too short even for LD entry. I liked visuals, it created nice mood together with simple music in the background. BTW almost raqequit in the first screen since I fell from the last platform and had to watch slow the "cutscene" again... It shows promise, too bad you ended with "140% unfinished"
Nice art style and bittersweet story. The apple was nonsense though. You should also have stated that there's no actual combat in the game, just that you need to keep X pressed to shield up and kill the enemies. Shame it's terribly short.
Gorgeous to both the eyes and ears, but the narrative is beyond my understanding (infamous 4 guys, shield, apples?). On top of the confusing shield (puzzle?), be careful with your cutscenes; add some more feedback that it's happening. I was often confused why the character stopped moving only to realize it was a cutscene.
I'm sad that the experience didn't develop as far as you wanted, since I would have really enjoyed platforming to such a lovely background. I hope you learned a lot more about platforming though, had fun, and I wish you the best of luck finishing everything you wanted with the next dare (4th is always the charm), because I definitely want to see a full polished game from somebody of your talents. :) Solid, moody entry nevertheless.
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@hempuli, kato : in that stage holding 'x'should make you able to destroy the black guys just by touching them. Maybe there's a bug, I don't know :S
I do plan to develop this game further, but I'm still thinking about a proper gameplay mechanic :)
But, as others have said, two rooms is too short. This should be expanded upon and made until a full game.
The graphics were pleasing and the presence of music was a nice touch that added a bit to the atmosphere of the game. It's always nice when someone finds time to add some nice sound to an entry.
It took me a while to figure out that I could use the power of heart to defeat the enemies in the second room. Before then I kept trying to jump over them, and found that the respawning after death was a bit too sudden. It also felt like the collisions between the player and the enemies was a bit too unforgiving, but that feeling could just be a consequence of the sudden respawns.
I liked visuals, it created nice mood together with simple music in the background.
BTW almost raqequit in the first screen since I fell from the last platform and had to watch slow the "cutscene" again...
It shows promise, too bad you ended with "140% unfinished"
I'm sad that the experience didn't develop as far as you wanted, since I would have really enjoyed platforming to such a lovely background. I hope you learned a lot more about platforming though, had fun, and I wish you the best of luck finishing everything you wanted with the next dare (4th is always the charm), because I definitely want to see a full polished game from somebody of your talents. :) Solid, moody entry nevertheless.
It's Creative to the point of almost feeling like a dream. And in my opinion, that's like the holy grail of entertainment. :)
I especially like how each screen has different gameplay. That makes it feel progressive and transient in the way that dreams are.
I'd love to see a longer game made in this style. Top marks.