6 Degrees of Sabotage

6 Degrees of Sabotage

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.58
coolness: 1.00
fun: 3.67
graphics: 4.03
humor: 2.83
innovation: 4.30
mood: 3.93
overall: 4.07
theme: 3.15
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6 Degrees of Sabotage

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One hour ago, a bomb exploded at the mayor's rally.

We have gathered intelligence that implicates the Clockmaker as the mastermind behind the attack. However, the Gambler was seen placing the bomb at the rally. We believe the Clockmaker does not personally know the Gambler.

There is a network of saboteurs disguised among groups of innocent citizens. Bomb instructions were passed between multiple pairs of saboteur acquaintances.

Review the security tapes from today to track the note and uncover the saboteurs.

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This game is based on the concept of six degrees of separation, also known as a small-world network. I wanted to show how short connections between acquaintances can lead to long chains. Making a large world much smaller.

Actually what I really wanted to show was the completely different and totally bitchin concept I worked out for Alchemy. Oh well. Hopefully this hits the Tiny World theme well enough. Enjoy.

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UPDATE

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The fixed version has the following changes:

- Fixes the end-game success/fail check to actually work properly. (Pro-tip: "for each" on a string doesn't iterate through its characters in AS3)

- Reduces the swf height a bit to fit better on smaller screens

- Fixes a typo: ELMINATED -> ELIMINATED
Found a bug?
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