You are a caveman. In Space. You live on a tiny floating rock, constantly hounded by impinging ice crystals. You can jump from one rock to the next, with your own personal gravity field determining where you land.
Up Jumps. Down Kicks. Left and Right circumnavigate the rock you are on.
Your goal? Kick all the rocks into each other, until finally you create a decently sized (yet still tiny) world you can live on.
BUG ALERT: You are in the depths of space. You may freeze. So may your browser.
Wasn't working really well on Linux. After less than a minute's play it got really sluggish and the character was left hanging in mid air. I guess it shouldn't be doing that...
Good! It really got fun when the graphics changed and I suddenly had a planet. Sometimes it's not a bad thing to be a planet-creator! Would like to see this fleshed out further. Thanks!
Concept is fun, I like making the planets bigger and bigger - it felt cool when one became a star. Would have loved a bit more pushback - I felt like it was just a matter of time. Nice mechanic of having the guy run on top!
Playing with the gravity was pretty fun. I spent a few minutes just sling-shotting myself around little planets. Stuff got a little difficult around the borders of the map, but I was able to play it all the way to the end.
I liked the physics as well but it felt really buggy. I would form planets (which would disappear?) and they end up stuck floating in space. Were the spiky things only in the beginning? Also are you a caveman? Interesting idea though!
I have a pretty beefy gaming rig and for some reason I could barely play this over 4 frames a second, I think it's all the alpha blended stuff you have going on with the stars in the background. Nice music though.
A
aus_mike25 Apr 2012, 04:07
Definitely a great idea worth fleshing out more. When you jump up from a planetoid is your path in space afected by the gravity of the other bodies? It would be nice if when you jumped, it also caused the object you were jumping from to be pushed slightly in the other direction. And to prevent getting stuck in space, be able to move in space ever so slightly.
Nice concept being a planet builder! I found the controls ok, and was keen to see what the next stage of accretion would look like. Plenty of scope to take this further - right up to galaxy/universe scale I suppose!
I like the idea, as said in previous it's a bit buggy. I found that I could get stuck and freeze the game on the borders of the level. having it wrap around the screen might have solved that problem. But the idea was simple and well executed, good job!
Hi! I like it, the hard part is achieved and accomplished: it traps you until you finish. What I dislike is when you are out of bounds you can't surrond all the planet for this reason I think that the minimap is very helpful. Maybe you can make the possibility to choice if the player can see all the "space" or prefer to focus on the player, but only is my opinion.
Please add a description on this page! Interesting idea, though it crashed my browser (Firefox 11, Mac 10.6) and the music kept playing. The music was pretty good, though.
I think a much smaller character and slower movement would help make things more manageable. The asteroids could also start out smaller and thus allow you to see more of the game field.
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The stack trace is not in my clipboard now, frustratingly, but it was in Artemis exit() via box2d.
The cave man in space was incongruous and funny. Glad you left him in :)
It would be nice if when you jumped, it also caused the object you were jumping from to be pushed slightly in the other direction. And to prevent getting stuck in space, be able to move in space ever so slightly.
What I dislike is when you are out of bounds you can't surrond all the planet for this reason I think that the minimap is very helpful. Maybe you can make the possibility to choice if the player can see all the "space" or prefer to focus on the player, but only is my opinion.
Good game anyway!
Congratulations!
I think a much smaller character and slower movement would help make things more manageable. The asteroids could also start out smaller and thus allow you to see more of the game field.