Alice and Bob live happily on a tiny cubic planet... ... but then a volcano erupted and they've got separated by each other! Help them to fnd their way back to each other!
Controls: Arrow keys to walk. Escape to quit the game. Other keys are described during the game.
Got to the end ok, cute game. Didn't see any use for the keys or whatever those thingys were, the cage things at the end opened without. Collision was wonky, kept getting hung up on things, and movement was REALLLLY slow. Also couldnt easily tell what was walkable and what wasn't.
I agree with some of the other comments. Neat concept, once I got it. Just a few implementation issues that if fixed would make it a lot better: - I didn't realize for a long time that my position was shown on the map. It's very subtle, consider making it more obvious. - What is the key for? I didn't seem to need it. - The arrow key movement is annoying - I think when changing directions I should also try to move in the new direction. And maybe key strokes should be buffered. - The colors of the tiles didn't match what I would expect to be walkable.
As someone who sometimes designs puzzles, I have to say, that is a *brilliant* idea for a maze. It's elegant in its simplicity. I wish I'd thought of it first, and I wonder why I've never seen it before. I agree that the implementation leaves a lot to be desired, but that was an excellent idea.
Why can't I move past the green stuff? Isn't that just grass? :) Also lol I didn't need the key? Almost aggravated me when I got to the gate when I was trying to get to the key. :D
This was pretty awesome. I really like the core idea of this game - especially when I understood that walking off in certain directions would turn me around 90 degrees. That was a very nice niche.
The audio was a bit unpleasant, so I turned the volume far down.
I haven't seen many "Adventure" games in the compo, it's nice to see one. Making the character 2 units tall makes it very confusing to navigate. I found the girl but was wondering about the key and what it means so I wanted to play it again after the first time to figure it out. As I moved around, I noticed that my movement on the map is upside down which made it a little hard to navigate and keep track of where I saw stuff. I think with a little work you could easily communicate to the player what's navigatable and what isn't. Toss in some obstacles, some RPG elements and maybe make a mini RPG? Good job and congrats on the entry!
Comments17
Nice concept.
Collision was wonky, kept getting hung up on things, and movement was REALLLLY slow. Also couldnt easily tell what was walkable and what wasn't.
- I didn't realize for a long time that my position was shown on the map. It's very subtle, consider making it more obvious.
- What is the key for? I didn't seem to need it.
- The arrow key movement is annoying - I think when changing directions I should also try to move in the new direction. And maybe key strokes should be buffered.
- The colors of the tiles didn't match what I would expect to be walkable.
I fastened up the movement animations and made the character walk instantly after changing directions, that really is much better.
Also I tried to improve the minimap, i think it is better now.
I will upload an improved version in some minutes (AFAIK this is allowed, as far as I do not replace the original version, right?)
Thank you all for giving me the advices :-)
The audio was a bit unpleasant, so I turned the volume far down.