Hey you changed the control thingie :D it is less natural now, but once you get it, you can walk faster and more accurate. Real cool game btw, nice music :)
Your game definitely stood out to me during the competition and i'm glad developement went well for you. The art is great and the theme/narrative are cool. The scrolling text for speech was a bit annoying, maybe if you could only speak to them once, or once in a while it would've been better. I liked the growing mechanic, was very interesting way to further your main mechanic. The main gravity mechanic however i didn't enjoy. It just made the whole platforming element shitty for me, i hated trying to do jumps and stuff while upside down. Overall had a good time! : ]
Whoa, my brain refused to cooperate after a couple of minutes of playing this game. Not that it's a bad thing. It refused to cooperate in a good way. Perfect graphics and sound.
Very nice! Nice graphics and an interesting gameplay concept. Having all those stabbers everywhere might not have been the best idea, since sometimes I would die like 50 times before finally getting to where I wanted to go, but that's a pretty minor criticism. Nice game!
I couldn't figure out where to go, but other than the framerate being a bit low, and the oddity of the controls switching with the gravity, it felt really well-done.
Good game, great ending XD Corners are weird, but not tooo bad, I can usually get where I'm trying to go :P Two endings huh... hm *will have to try and get that later*
This has great potential. Unfortunately the genre classic mechanism of gravitational switching jumps is countered by the controls. I like the graphics.
J
jerombd24 Apr 2012, 21:27
Fun platformer, but the jumping/flying ability is 50% fun, 50% annoying :/ ... and I can't find the secret (happy?) ending which is really frustrating :D
Am dead many times because some jumps are very tricky, stayed in 0 gravity makes me laugh, nevertheless, it's a moody game, nice art and beautiful music (reminds me Nobuo Uematsu's FF7 soundtrack), 2 ends, made in 48 i can say GG :) I can't wait your next game :)
Loved it! One of my favorites so far. The little world is charming and the (very talkative) NPCs give it some character. I love the exploration style of gameplay and deaths were not at all punishing, which is important because this game is all about learning the weird physics and dying a lot. I managed to beat it, though at the end I think I exploited a bug to win (how are you supposed to get up that long beanstalk?): If you are on a corner, you can slowly drift diagonally away from that corner by holding both directions, as long as no other gravities get in your way. You can do this to the grandpa platform.
One of my favorite moments was sitting at "The End" and seeing a rat make its way around that island and to run into my inert body and get slain. ;)
Really great work. I found the controls a little tricky - particular some of the corners that you had to turn around on - but the style was brilliant. Nice bit of black humour at the ending :)
Very well put together, clever physics, impressive graphics, appropriate music.
Besides the jumps across gravity zones being a little finicky, I'm still not sure how to get from the key to the sword, even though I saw it happen in the walkthrough.
Loos pretty and plays well! Jumping feels a bit awkward, especially around the corners, but that's no big gripe. Kudos for having the death particles still on screen when the player respawns. :)
A great entry! Very nice art and i like the switching gravitation. The transition between gravitational directions should just be smoother. Currently it feels quite awkward at times due to the instant switching. Got to the same end you've shown in your video and i really like it. It's unusual. :) Didn't find the other end, though.
Eh, the controls weren't as bad as some people say they were; at least they didn't distract too much from the actual game, which was pure brilliance! Really good job :)
At first I didn't really knew what to do with the sword, but then I had to laugh. Took a while to get the hang of the controls maybe use left and right to walk forward and backward and up to jump? Great game nonetheless
Got stuck for a while there, but was able to get to the ending shown in the walkthrough. Great game - with beautiful graphics, good music (kinda reminds me of Dizzy game series) and interesting mechanics. Liked it!
I dislike platformers a bit, but this game is rad! Even dying is fun! You achieved being dead in this game is lesser frustrating then in other platformer games. I just got stuck in on place, couldn't get forward/backward. I love it, though, will play it again!
I loved the graphics and the mood. And it was a lot of fun to explore everything :) Only flaw: Controls were a bit confusing around the corner. Maybe you should have add the option to not use absolute directions, and just left = counter-clockwise, right = clockwise. Great game anyway :)
M
matthias_zarzecki13 May 2012, 00:22
impressive. Love the mechanic, and definitely want to keep playing it. Nice work!
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I haven't found the sword, though.
Corners are weird, but not tooo bad, I can usually get where I'm trying to go :P
Two endings huh... hm *will have to try and get that later*
I like the graphics.
One of my favorite moments was sitting at "The End" and seeing a rat make its way around that island and to run into my inert body and get slain. ;)
Besides the jumps across gravity zones being a little finicky, I'm still not sure how to get from the key to the sword, even though I saw it happen in the walkthrough.
Thanks for the game!
I am very impressed!
I just got stuck in on place, couldn't get forward/backward.
I love it, though, will play it again!
Only flaw: Controls were a bit confusing around the corner. Maybe you should have add the option to not use absolute directions, and just left = counter-clockwise, right = clockwise.
Great game anyway :)