B-613

Overall★★★★★★★★★★1.89
Fun★★★★★★★★★★1.60
Innovation★★★★★★★★★★2.70
Theme★★★★★★★★★★2.78
Graphics★★★★★★★★★★2.30
Unfortunately I didn't have time to hook up all the elements, but got enough working to technically call it a game.

What was planned that didn't make the cut:

-Vents from the planet core that could be used to create volcanoes.

-Different kinds of enemies

-Clouds could produce rain as well as lightning

-Asteroids actually kill stuff and replenish over time

-Zodiac signs act as power ups, depending on orientation

Other half formed ideas:

-Slide the moon around within it's half to change phase?

-Moon and sun position relative to zodiac has some effect?

-Each petal of the flower represents a hit, let the sun and/or rain "heal" it?

screenshot

Comments8

derrickdool
derrickdool23 Apr 2012, 19:22
WOuld like to see this game finished... potential for fun
AlwaysGeeky
AlwaysGeeky23 Apr 2012, 20:54
Great use of the greek letters, looks mystical
otaviogood23 Apr 2012, 21:00
I thought the game was hanging, but that's just because a purple creeper got to a flower. I wasn't sure what to do besides clicking on clouds to kill creepers. I saw you can turn lots of stuff but I'm not sure what that does. Any chance you can explain? Looks cool though.
Zamando26 Apr 2012, 21:29
Not really much of a game :( Would have liked to see more features. But hey, thats Ludum Dare for you :)
Jim Haslett
Jim Haslett30 Apr 2012, 02:14
Unfortunately, I have no idea what is going on with this game. All I could figure out is to click on the clouds. It looked interesting, but some instructions would have helped.
gregdevice3 May 2012, 16:24
Good start, I like the idea. Keep expanding on the same theme, maybe change the monsters to something that fits in better (ex. pollution?)
chinchang
chinchang3 May 2012, 18:16
hmmm...interesting but lacks gameplay at the moment.
jplur
jplur9 May 2012, 03:24
the clockwork heavens don't really mesh with the purple monster, but this could really be something interesting if you kept working on it.

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