Before The Big Bang

Overall★★★★★★★★★★2.59
Fun★★★★★★★★★★2.34
Innovation★★★★★★★★★★2.67
Theme★★★★★★★★★★2.45
Graphics★★★★★★★★★★2.25
Audio★★★★★★★★★★1.00
Humor★★★★★★★★★★1.06
Mood★★★★★★★★★★1.77
Coolness★★★★★★★★★★53%
Try to connect all particles of matter (yellow) before the antimatter (blue) takes over.

Rules:
> You start.
> You can move horizontally, vertically and diagonally
> The number of spaces to move is exactly the same of the particles in the line you want to move, regardless if particles are matter or antimatter.
> You can jump over matter, but not over antimatter
> You can destroy antimatter but it is not the objetive.
> The objective is connect all particles of matter to start a big bang!

This game is based on "Lines of Action". If you want more info: http://en.wikipedia.org/wiki/Lines_of_Action

Comments16

wibblymat23 Apr 2012, 16:28
Played for 5 minutes, still have absolutely no idea what I'm supposed to be doing or what is going on. Sometimes I can move onto an enemy, and sometimes I can't? How do I know if matter is "joined"? What does that mean? I did actually win once, I'm just not sure what I did...
Raptor8524 Apr 2012, 05:26
it's interesting, i didnt really understand the movement rules though, it seemed nearly random as to whether i could move 1, 2, diagonally, or straight.
Alexandre30 Apr 2012, 17:50
Interesting game to play and goes well with the theme, but some explanation of the rules would have been nice (I didn't know what I was doing until I checked the wikipedia article thanks to ragnister).
The AI seems average, but I liked the particle effects and the general flow of the game.
Jeffalisk
Jeffalisk30 Apr 2012, 18:31
This could really do with some instructions or a tutorial, I couldn't figure out how it worked or what I was meant to be doing...
HeyChinaski
HeyChinaski30 Apr 2012, 19:19
A solid implementation but could have done with some instructions.
MrDanH30 Apr 2012, 20:53
Interesting game, although a link to the rules should be the first thing the player sees since this is a not a game you can easily pick up by just trying to play. I think the UI could be improved slightly as well (show move destinations by mouse-overing a piece, and maybe better highlighting for connected pieces).
Cosmologicon
Cosmologicon1 May 2012, 16:47
I agree with the others, the rules are impossible to figure out on your own, so they should be given. Once I figured out that capturing pieces is not necessarily a good thing, the game seemed really easy. I just tried to connect to the middle somehow and the AI didn't really try to stop me. Interesting idea and the particle effects are neat.
ragnisterauthor1 May 2012, 17:19
Thank you guys for playing! I put the basis rules in the description
Martin Vilcans3 May 2012, 18:33
Nice animation when the particles move. It seems like the AI could use some work, as I beat it hardly knowing what I was doing. The game feels pretty polished, except that there isn't much gameplay (which I know takes a lot of time to get right).
madbranch
madbranch4 May 2012, 02:44
I liked playing the game. You didn't really invent anything, but it was fun and well made.
angrygeometry
angrygeometry4 May 2012, 16:24
slowly figured it out. the engine seems smart and i think the biggest problem is definitely the learning curve. i thought it was well executed though.
madflame991
madflame9916 May 2012, 12:27
+ it's a puzzle game
+ dubious graphics

- it maxes out my CPU (c'mon it's a puzzle game, not a FPS)
Lacutis12 May 2012, 18:46
Interesting game, I liked that it was one of the few puzzle games I played. I could see playing it on my phone.
Cake&Code13 May 2012, 18:40
It was interesting to play. I had to refer back to the description for rules. Maybe it would help to start with an easy tutorial level for us to figure out and get into.
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