Bipolar

by skulls
Overall★★★★★★★★★★3.05
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.30
Theme★★★★★★★★★★2.55
Graphics★★★★★★★★★★3.30
Audio★★★★★★★★★★3.17
Humor★★★★★★★★★★3.00
Mood★★★★★★★★★★2.95
Coolness★★★★★★★★★★32%
A man is trapped in his own little world. Can he overcome his fears and hallucinations?

wasd to move
spacebar to attack

Comments13

colincapurso
colincapurso24 Apr 2012, 03:07
I like it, a little bit trippy man.
Skulls
Skullsauthor24 Apr 2012, 08:02
Aww, you were mean to rage quit on the third level that's why it's called "Blue Pill?"
jeroenimooo
jeroenimooo24 Apr 2012, 12:26
Wow, really hard, awesome thing with the state you are in and the gates you can walk through
Moth25 Apr 2012, 12:20
I like the psychological twist on the "tiny world" theme; I was hoping to see such interpretations! I think although the game is very tough and simple there are some neat things that one can infer from the imagery- thinking about him killing security guards and instead imagining it crazy like how he does on his hallucinogenic sprees is quite creepy! And yeah, I agree that the idea of doors being gone on the drugs (symbolizing that he finds a way to circumvent barriers in a different state of mind) was interesting.

But of course I am being so analytical and that just ruins it! I really enjoy the brevity and how understated the whole thing is.

The music is strange and very atmospheric. I liked the little "Fuck." quip he had when he got a downer. :P
brus46
brus4625 Apr 2012, 19:09
The idea it's really cool and something different from what i've seen till now in this edition.
Try working a little on the controls, cause to me it was a little hard to drag out the sword while moving.
Evil Cult26 Apr 2012, 19:31
[Comments and ratings from this account come from various team members]
Found a couple of bugs where I got caught on walls. Cool concept but gameplay wasn't quite there for me. Good work for the time limit though!
Sanguine26 Apr 2012, 19:34
Cool concept, a bit hard though. I think it's because the player's hitbox are slightly too big.
evilseanbot28 Apr 2012, 06:09
I really liked the character design.

I was kind of confused why he switched between moods with different pills. Bipolar people don't do that.
schnerble
schnerble29 Apr 2012, 17:56
Interesting. Good idea and cool styling; music was appropriate too :) Gameplay was a little tricky with only attacking in four directions and enemies moving diagonally, but I liked it. (Finished it too, I presume)
Skulls
Skullsauthor30 Apr 2012, 08:13
A lot of the difficulty probably comes from the awkwardness of using the sword, were I to update this game I'd make it a swing rather than a stab.
ragnister3 May 2012, 17:46
The bipolar guy's legs should really walk :P
MadGnomeGamer6 May 2012, 03:30
FAR OUT!! :D

I've always wanted to do a wacky game about pychosis like this! I really like the surrealistic feel, the gender-changing (?why?) and the zany graphics. The music in particular is awesome.

A few questions: Why have all my eyeballs rebelled? Why do I change gender? Why does he swear when he gets a key?

One quibble: It's too hard! I ragequit on the second level, the one after the first door.

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