Cage

Overall★★★★★★★★★★3.20
Fun★★★★★★★★★★2.24
Innovation★★★★★★★★★★3.03
Theme★★★★★★★★★★4.34
Graphics★★★★★★★★★★3.39
Audio★★★★★★★★★★3.20
Humor★★★★★★★★★★2.67
Mood★★★★★★★★★★3.69
Coolness★★★★★★★★★★52%
Description:
"Hello, my name is Hank. This is my cage, my tiny world". You will have to help little hamster whose name is Hank. He is a domesticated animal. But he has always been a free soul. You will have to get Hank his precious freedom.

Tools used:
- FlashDevelop/ActionScript3 - coding.
- Adobe Photoshop - graphics.
- Reaper/FL Studio 8 - music and sounds.

Controls:
- arrow key - moving.
- space - sleep/eat/exercise or show house inside/outside.
- 'i' - show/hide information about game.

Comments20

bms23 Apr 2012, 14:41
I played for while but I couldn't understand if I was doing any progress.. Nice mood, graphics and music though. Good work :D
peaveyj24 Apr 2012, 01:34
Does something happen? I couldn't get any progress either. And I exercised every day! Excellent music, and I'm all about the as3. You use flashpunk?
epicSpeedTurtleauthor24 Apr 2012, 13:45
peaveyj: In order for to something to happen you have to exercise AND eat every day. You'll notice the change in 2 days or so. And no, I don't use flashpunk. I know that frameworks are very cool and easy to work with and are just created for such short-term competitions like LD but I'm not a bit fan of them. The game is written in pure as3.
madflame991
madflame99124 Apr 2012, 20:24
You're the first one I see that actually made a "Tiny world" themed game. Also your game made me pretty sad for a moment, really... people should think twice before getting pets.
BlackDogg25 Apr 2012, 19:17
Pretty solid idea but I had to reads comments here to know what to do, I didn't understand how to eat. So I'll say, good graphics, music, idea, but a bit too short as a game. Good work anyway.
Fireblend
Fireblend26 Apr 2012, 04:10
Haha, that was sweet and fun. I did look at the comments beforehand so I knew what to do, but I thought it was pretty well implemented, and it fits the theme really well. Good job!
Law
Law27 Apr 2012, 10:49
A tiny concept. A tiny protagonist. A tiny activity. But it was quite fun to play.
Pierrec27 Apr 2012, 11:07
I escaped! Yay!
Great experience. The intro was a bit long, I tried to skip the dialogs with the spacebar and kept falling asleedp, that was weird ^^
gritfish
gritfish27 Apr 2012, 12:33
Where was the food?
Great concept and music.
Had the same issue with the intro as Pierrec...
tacograveyard
tacograveyard27 Apr 2012, 19:23
Well done. Made me sympathize with poor Hank! Good job capturing not just the scale implied by the theme, but also the feeling.
castor27 Apr 2012, 19:39
That is a tiny world. Nice game.
daredevildave27 Apr 2012, 23:31
I saved him. Though I did have to check the comments. Perhaps a little more feedback would have been good. Well done though.
Jiggawatt28 Apr 2012, 11:56
Moody, but not very fun as a game.
marudziik
marudziik28 Apr 2012, 15:32
Poor Hank! But "fk yeah", I saved him! :D
De10ter
De10ter28 Apr 2012, 22:22
That was cute. A bit too repetative/grindy but a nice idea and pretty polished.
tfendall29 Apr 2012, 03:04
I figured it out and saved Hank, but it took faith. There was a little feedback with the exercising when it says "I feel strong!" and "So close!", but there was no indication that the food or sleep did anything. I guessed that I needed to sleep between, and eat before exercising based on the initial dialogue. With that said, the mood was great and I like what you did with such a limited set of pixels - minimalist-chic. It was pretty polished. You chose your scope well.
Hazard
Hazard1 May 2012, 16:10
I liked the mood a lot and was really looking forward to what happens next while playing. But i was a bit disappointed by the rather bland ending after 3 days of doing the same without anything really happening. Some twist after a few days would have turned it into a better experience.
azurenimbus
azurenimbus2 May 2012, 20:59
I was actually deeply moved by your game. The mood, the music, the way Hank moves so slowly, all combined to create a very believable experience.

It was short, but really cool. Congrats.
gregdevice3 May 2012, 16:46
Too bad, can't figure out how to escape. Fun to play with.

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