Calamity

Calamity

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.73
coolness: 0.39
fun: 2.65
graphics: 2.04
humor: 2.50
innovation: 2.87
mood: 2.84
overall: 2.96
theme: 2.70
A Calamity has struck, causing the world to shrink to as far as you can see.
Set out to find the Shamans and gain the power to rebuild your tiny world, and delve into the mysterious history of this accident-prone place.

Some clarification: The final Shaman mentions something happening if you raise the entire world. This is dialogue I forgot to change; instead you only need to raise 85% of it, and your view range is 20x20 after he finishes speaking. I don't blame people for not sticking with it, as I coded the "ending" as a "for whoever really wants to" kind of thing, but I just thought I'd let people know that it's not impossible :)

TIME-LAPSE: http://www.youtube.com/watch?v=ifwv0TAV5Aw

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Controls:
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W,S - Select in menus
Enter - Confirm in Menus
Escape - Pause/Exit Credits Screen

W,A,S,D - Move In-Game.
Space - Continue Dialogue/Exit Map
M - Toggle Music
E - View Map

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Info:
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REQUREMENT: Latest Java Version

Calamity is my third Ludum Dare entry, but only my second solo. It represents a giant leap forward in my own technical programming skills since my first Ludum Dare in August 2011, and indeed in the last couple of months, too.
I was considering OpenGL for this comp, but I felt like I wasn't ~quite~ there yet.
Oddly enough I felt quite relaxed this comp, which is not the norm. I've enjoyed myself and had a lot of fun, and now I have ~1000 games to play and a new one of mine to share.

Thanks for playing my game, contact details below.
- Jonno Allcock, SevenSpace Games
- @jonnopon3000, @SevenSpaceGames
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