--DESCRIPTION-- you are in the role of a caveman, which is trying to stop aliens from getting to his cave, in a floating island themed world.
caveman defending his cave from aliens while monoliths drop down from the sky(or CDHCFAWMDDFS in short) is a super crate box clone, well at least the weapon dynamic is, and the aliens.. CDHCFAWMDDFS is also inspired by 2001: a space odyssey, especially the part of the movie with the cavemen, monolith and weird music.
--ABOUT GAMEPLAY-- goal: collect as many monoliths(the black things) as possible. end: game ends if an alien gets to the cave or the caveman falls off, you can collide with the aliens all you want. controls: space+arrows.
That was fun! Loved the weapon switching, although I think some minor issue related to collision detection made me die arbitrarily a couple of times :P Good job!
I like the "super crate box" weapon-switching mechanic, though the game needs a health bar or something, I kept dying without any clue of what's going on
@smvilar Thanks for pointing out the die thing.. I forgot to mention you die when an alien gets to your cave. so you can collide with them all you want :) a little different from SCB
Fun game! Good looking graphics, many different weapons.
It was kind of ironic that the heavy weapons like the rocket launcher and flame gun (?) were the worst, and the knife the best, as you can kill many at once with it.
The jumping was a little floaty, some more air control wouldn't hurt since it's not exactly a realistic game anyways. :)
The game was fun, but what kept happening to me is that I died because of things outside of my control. (The location of the spaceship, the weapons I got, and especially, where the monoliths dropped) If the monolith drops in a location behind the spaceship, there seems to be nothing you can do.
Controls are a little floaty and unresponsive at times, but it was fun to play. Gets a little hard to kill everything if you get a weak weapon, but I liked the layout and moving UFO (just a shame you can't blow it up).
Funny and cute! Lovely graphics and good palate. The only thing I wish was different were the sound effects (they grated on my ears a bit after a couple of playthroughs).
Loved the flamethrower and rocket launcher. Who would have thought! The monolith-changing-weapons idea was also pretty original, which really helped make it stand out for me.
The setting is hilarious, and it was pretty fun. It is a bit like Super Crate Box, except more horizontal, and the spawn moves. :) There's also a different condition for losing.
Interesting, although it wasn't immediately obvious that the game ended because the aliens got to the cave. I just thought that that the collisions were messed up.
Didn't realize I could touch the enemies without dying my first attempt but after I realized that I was able to make it a bit further. I loved the weapon switching mechanic too.
Funny! I didn't understand what I was supposed to do at first, but then I remembered the title. The chief challenge seems to be preparing for the sword, since it is really bad at catching up to enemies, and when the monolith is at far right you're at great risk of dying. Eventually it got repetitive, though.
Best game title ever! And it explains the game so well :) Also the game is quite fun good work.
C
Cake&Code26 Apr 2012, 03:09
I really loved the idea for this game! It is absolutely wonderful when the game forces me to make the trade off for a potentially worse weapon to get a monolith and increase my score.
Also, I thought the wand as you pointed out (with magic!) was a roman candle xD
The weapon system is cool and shooting aliens is fun. Death seemed a little confusing and random until I read the title :). Having some warning about nearby aliens would be nice. The way the game is set up now eventually aliens spawn to quickly and you just have to spam fire until they move away from your house.
[Comments and ratings from this account come from various team members] Got to 6 monoliths then lost because I didn't know you had to stop the aliens getting to the cave. Good game other than that! Was a little hard to understand what to do at first but that could just be me needing more caffiene. One thing I would have liked to see is perhaps an arrow pointing to the next monolith location. Hilarious title and great work!
Nicely done. It's polished, fun, and addictive. The variety of weapons made it fun to replay.
It took me a sec to figure out how the game ended, but once I figured it out it made sense. Sometimes I wish I could keep the previous weapon rather than switching once I got a new monolith. The sword was the best since it could swing a lot faster than the gun or rocket launcher could fire.
All in all, a really fun game. Especially for a weekend of dev.
I enjoyed the strategy involved in deciding whether to hack my way through aliens to get another monolith or to stand back and defend my home. Giving me decisions like that that actually matter to the outcome of the game is what makes this stand out.
Sometimes the controls went a bit wonky when I jumped - you could cover this up by pretending it gets really windy up there? Cute little game, I rather enjoyed it. I mean, cavemen shooting fireballs!
Fun and difficult! Love the weapons! I died mostly because of my clumpsyness at jumping sometimes. Art is good too. Good job! Seems fit for a mobile device!
Why is this so fun?! :D Anyhoo, I think the only thing I'd like to see different are the alien graphics...they don't quite seem to "fit" the rest of the art style. Could just be me though... Great entry! Thanks for sharing!
Comments83
It was kind of ironic that the heavy weapons like the rocket launcher and flame gun (?) were the worst, and the knife the best, as you can kill many at once with it.
The jumping was a little floaty, some more air control wouldn't hurt since it's not exactly a realistic game anyways. :)
I tend to lose when the next monolith is really far from my cave.
A health bar would have been nice, just walking on top of the ennemies while waiting for the weapon to reload is not very challenging.
Loved the flamethrower and rocket launcher. Who would have thought! The monolith-changing-weapons idea was also pretty original, which really helped make it stand out for me.
Is the end of the game when i get the fourth monolith?!
The graphics were interesting.
Hi-score: 9 monoliths.
And it explains the game so well :)
Also the game is quite fun good work.
Also, I thought the wand as you pointed out (with magic!) was a roman candle xD
You should have had the sword/knife be a femur though. :)
Got to 6 monoliths then lost because I didn't know you had to stop the aliens getting to the cave. Good game other than that! Was a little hard to understand what to do at first but that could just be me needing more caffiene. One thing I would have liked to see is perhaps an arrow pointing to the next monolith location. Hilarious title and great work!
very good graphics
theme fits
I love the 2001: a space odyssey reference
--> great game, nice job!
It took me a sec to figure out how the game ended, but once I figured it out it made sense. Sometimes I wish I could keep the previous weapon rather than switching once I got a new monolith. The sword was the best since it could swing a lot faster than the gun or rocket launcher could fire.
All in all, a really fun game. Especially for a weekend of dev.
I enjoyed the strategy involved in deciding whether to hack my way through aliens to get another monolith or to stand back and defend my home. Giving me decisions like that that actually matter to the outcome of the game is what makes this stand out.
It was pretty interesting. Would have been incredible if each monolith actually made your weapon superior or gave you speed and other abilities.
(Can't say enough how I liked the name of the game. Haha.)