Farm, sell and train your sells in Cells! Everything is built up in a small room where you can have all of your awesome sells. You can only have a maximum of four cells in the beginning, but as time goes on you can upgrade that number. You can even buy a lifepotion to specified cell and make him live forever even though it's very expensive!
There's no real goal of the game more than growing your sells, making your little "Selldom" bigger, place out decorations on that ground randomly.
Just sell, buy, cell, buy, sell, buy! ;D
Kind Regards, Alexander H������¥llenius
I like the concept. The cells are a bit hard to click, especially on a trackpad and it's not clear which cell you've selected. It would've been nice if there was some way to interact more with the game, now the beginning feels as if the game is wasting my time :)
So, you really have to run it with "java -jar CellCollection.jar", a double-click doesn't work ("class not found" or the like). I've seen entries that didn't that though, so there must be a way.
Soooo... it kinda plays by itself. I could let it run for the night, see what's up tomorrow morning. But you've got one nice concept here, maybe some time acceleration features, or more things to do in general, and this could become a nice game.
Game worked for me, but I can't seem to wrap my head around what I'm really supposed to do. I can't really seem to get returns on my investment of the initial peach-colored cells. Maybe I'm not patient enough? When's the best time to sell my cells?
I had the Frame exception too. Installing Java 7 and then calling java manually (so it would use version 7 rather than 6) got it working for me. Fun little game. It would be nice to have some sort of UI with all your cells in it that you could sell from instead of having to chase them all down, or let you select and sell them while the game was paused at least.
Looks like you've built a detailed sim there - but I have to admit it's not at all obvious to me what to do. All I seemed to be able to do was create two pink cells and watch them move - I didn't seem to be accumulating any resources, or have anything else I could do other than destroy the existing cells.
Other suggestions: - You might want to update your game description to mention the JRE 7 requirement :) (it got me too initially) - For next time, it might be useful to either target an earlier JRE, or make the error message clearer if you can. Looks like the majority of people *don't* have JRE 7 at this stage.
Argh.... soooo slow.... zzzz A fast forward would have been nice, can't imagine how you tested!! Interesting idea, but only got up to #90 before getting too impatient.
For those getting the error double clicking the jar file, you just have to run it from command line as such (as others have said): "java -jar CellCollection.jar". Having a batch file included with your game to do this would help those having trouble running the game.
A bit farmville-esque, I feel, (without the whole "exploit your friends" bit) in that you just start it up with the two peach colored cells you can buy at the start, leave it running and check back later. It would be nice if it didn't take so long for everything to happen, or if there could be more player interaction. Pretty cool concept though, and I like the use of puns in your description. :P
Comments28
- Alex (Developer)
http://code.google.com/p/openjdk-osx-build/downloads/detail?name=OpenJDK-OSX-8-x64-lambda-jre-b35-20120424.dmg&can=2&q=
The command for me to run this game is:
/Library/Java/JavaVirtualMachines/1.8.0-lambda.jre/Contents/Home/bin/java -jar CellCollection.jar
Soooo... it kinda plays by itself. I could let it run for the night, see what's up tomorrow morning. But you've got one nice concept here, maybe some time acceleration features, or more things to do in general, and this could become a nice game.
Don't want to upgrade java :/
Fun little game. It would be nice to have some sort of UI with all your cells in it that you could sell from instead of having to chase them all down, or let you select and sell them while the game was paused at least.
Other suggestions:
- You might want to update your game description to mention the JRE 7 requirement :) (it got me too initially)
- For next time, it might be useful to either target an earlier JRE, or make the error message clearer if you can. Looks like the majority of people *don't* have JRE 7 at this stage.
A bit farmville-esque, I feel, (without the whole "exploit your friends" bit) in that you just start it up with the two peach colored cells you can buy at the start, leave it running and check back later. It would be nice if it didn't take so long for everything to happen, or if there could be more player interaction. Pretty cool concept though, and I like the use of puns in your description. :P