Claustrophobia

by emongev
Overall★★★★★★★★★★3.07
Fun★★★★★★★★★★2.66
Innovation★★★★★★★★★★2.76
Theme★★★★★★★★★★3.34
Graphics★★★★★★★★★★2.90
Audio★★★★★★★★★★3.21
Humor★★★★★★★★★★2.44
Mood★★★★★★★★★★3.63
Coolness★★★★★★★★★★48%
Life can sometimes trap you, in a very small uncomfortable world.

Additional note: This was only a jam entry due to the fact that my music is creative commons...

screenshot

Comments20

SidetrackGames
SidetrackGames23 Apr 2012, 07:33
A little slow pacing, but very cool :)
stromchin23 Apr 2012, 13:38
dropbox is throwing a 404 error
in here too
murilo24 Apr 2012, 02:14
I got to the under water room, went to a red ball that said 'press me' and couldn't do anything. Tried clicking it, pushing X etc. Otherwise great job, man!
emongev
emongevauthor24 Apr 2012, 03:08
@murilo: actually the door is at the start if you watch closely.. if the button stops saying "press me" then you already pressed it =)

@shieldofvalour && @stromchin: yeah sorry, i accidentally moved the dropbox folder for a second there =/ my bad

@SidetrackGames: thanks man =) yeah, my gameplay was a bit rushed, and i was focusing a bit on the narrative, but i appreciate the compliment =)
Fireblend
Fireblend24 Apr 2012, 04:44
Loved the narrative aspect! The ending was a bit unexpected, but then again I guess it allows for expanding upon it later, so it was probably a good call leaving it like that and not going for an abrupt nonsensical ending just for the sake of having one. Good job! I love the pixelated graphics and the consistent look of the game. Controls could've been a bit tighter, specially in the second level (got a bit frustrated there), but it was a generally good experience overall :D
Qaterknan
Qaterknan24 Apr 2012, 09:45
I like the way you concived the theme and I also like the raging storm outside. On the other hand, physics of boxes is not always very realistic, which can cause a funny situations for me as a judge, but not for me as a player.
shieldofvalour
shieldofvalour24 Apr 2012, 10:33
I fell off the map when it turns sideways.

But I was really taken in by the atmosphere created by the storm, the text and the accompanying metaphors in the levels.

Was fearing a 'shock' horror game when I opened the first door. Was constantly ill at ease.

Nice work.

I also liked the pixel graphics. The main character was cute.
robcozzens
robcozzens25 Apr 2012, 02:29
Cool, but the controls felt a little bit 'floaty'.
Cake&Code26 Apr 2012, 02:15
Despite the slow character movements it was actually interesting enough to get me the whole way through the game. I wish there was more to the narrative but given the time constraint it's understandable. I hope this gets fleshed out more! :D
dr_soda
dr_soda27 Apr 2012, 05:49
I too fell through the world when the one room turned sideways. I was really enjoying the game too! I did decide to go back and try that room again and I'm glad I made it through... though I almost fell through the floor a second time.

I really enjoy the text treatment you've got here, and the way it fades in and out as you travel. It's very evocative of the mood.

As far as criticisms go, I think that Unity's ice physics make the crates feel a little too "slidey".
Codexus
Codexus27 Apr 2012, 23:34
Nice atmosphere! The physics system was a bit weird.
philhassey29 Apr 2012, 20:21
Pretty good atmosphere! I had a hard time getting far though!
derosa29 Apr 2012, 20:27
Love the atmosphere and sounds. The controls are a bit sloppy sometimes, but overall a great entry. Thanks!
derosa29 Apr 2012, 20:28
By the way, what did you use for 2D sprites? Orthello2D? RagePixel?
emongev
emongevauthor29 Apr 2012, 20:40
RagePixel, but had troubles with it, so i had to dig through code a bit to modify stuff i didnt like. =)
castor29 Apr 2012, 20:41
Interesting. Like how the sound effects pan and the general mood is cool.
Sestren2 May 2012, 04:53
The mood is fantastic. I like the soothing sound of the rain, as well.
Lythom11 May 2012, 23:46
This game is a bit rough in term of gameplay, And I could not appreciate the story because of that. For exemplen, the "push the button then come back to the door" is a bit frustrating because you don't understand well that the button has been pushed.
Besides, the game has a nice atmosphere. Good work on sounds.
Thanks for the game =)

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