Critter Clash is a total multiplayer mayhem up to four players!
Every player controls 3 small critters: an agile sharpshooter, a slow one with close combat projectiles and fast fatty critter with shield breaking pulse!
Requirements: Operating system: Windows Players: 2-4 Resolution: 1920x1080
This looks nice, but is really difficult to tell what's going on! We played it three player, and couldn't really tell what we were doing. Eventually we figured out that we were controlling 3 separate ships/insects, but the game ended very abruptly when someone won... I think
That didn't make much sense to me. I couldn't see my character all the time since he could go off the screen (and only one responded to my controls). The response is so slow, too. The guy moves forward and turns at such a slow rate that I have to travel about half of the screen width to turn 180 degrees.
I'm not a fan of installers, either. It means I have to specifically uninstall after I play.
The graphics looked decent and the music was good.
There are a couple of things here I really like and a couple I really hate.
The graphics and music are great - fantastic job on those!
Having an installer is awful - please don't require that next time. With 1400 games to evaluate, the extra hassle made it tempting to just skip the game (I'm glad I didn't though!).
Also, the fact that it *has* to be multiplayer meant that I couldn't see the game at it's best: one ship was sitting there idle while I controlled the other.
This game has so much promise. I really hope you develop it further after the judging period. It would be amazing to see a single-player version running in a web browser (Unity, perhaps...?).
Comments7
I'm not a fan of installers, either. It means I have to specifically uninstall after I play.
The graphics looked decent and the music was good.
- Inês Almeida from Evil Sandwich Studios
The graphics and music are great - fantastic job on those!
Having an installer is awful - please don't require that next time. With 1400 games to evaluate, the extra hassle made it tempting to just skip the game (I'm glad I didn't though!).
Also, the fact that it *has* to be multiplayer meant that I couldn't see the game at it's best: one ship was sitting there idle while I controlled the other.
This game has so much promise. I really hope you develop it further after the judging period. It would be amazing to see a single-player version running in a web browser (Unity, perhaps...?).