You have been tasked to cleanse the world of demons. "Easy," you think. "The world is only a few hundred square feet, so it should be a piece of cake, right?"
Very simplistic, very little feedback when taking damage, so it made it difficult to know what's going on. Not much room to kill all the demons though. Also, don't put your game down as "sub-par"! Be proud of your work! :D
Same comment as above. The game goes so fast and HUD is so small its really hard to keep track of your heath while fighting. I like the concept - its fun- but I wish the game would slow down at times, just a lil bit.
You could probably build more on the concept, but it's not half-bad. Like the others, I'd also recommend increasing the HUD. Maybe take up more space across the top?
I know, that's a very small window, but the font you used is definitely too small (for me) ^^. If you go on with this game, you should start improving the interface by giving more graphic and audio feedback, what happens here. The healthbar needs a bigger size so the player can get the necessary information without look at it directly. Keep going!
Fast paced little game - most of my comments are the same as the rest, the HUD was very small and there was no way of knowing when you were being hit. The concept is nice though!
Weirdly similar to my entry, and also seems to play mostly the same. One of the bigger problems is the tiny text in the HUD. Keeping that in mind it's figuring out a safe path to combat the weaker demons first. I made a score of 1901.
It's a good concept, you should listen to the feedback and build upon it.
Comments23
Thanks for this.
Great entry
One of the bigger problems is the tiny text in the HUD. Keeping that in mind it's figuring out a safe path to combat the weaker demons first. I made a score of 1901.
It's a good concept, you should listen to the feedback and build upon it.