here's a backtrace from the segfault #0 0x0000000000402653 in game_destroy_bullet () #1 0x0000000000402827 in game_bullet_process () #2 0x0000000000401836 in scene_logic_game () #3 0x00000000004011e5 in engine_run () #4 0x0000000000400ed0 in main ()
Thanks Kvisle for the port. Game itself was interesting. I like how you could detach from the planet. Controls seemed a bit sluggish to me. Also, perhaps instead of dying, just reduce health? And/or give a cooldown time? I kept getting hit, respawning, and instantly dying again. Anyway, good effort, and I'd love to see the idea expanded on. Thanks!
As for the game, I like the base mechanics. Death seemed a little harsh, so maybe some health would be good or a short breather of some kind. Also I'd occasionally get in a state where I couldn't shoot - maybe because I just died? Not sure. Throw in some sound, music, and a little tuning and I think you've got a fun side-scrolling shooter.
Good concept, would have worked wonders in a longer, more balanced game. Maybe if the enemies didn't aim for the planet while it's abandoned it would be a little bit easier?
Comments13
#0 0x0000000000402653 in game_destroy_bullet ()
#1 0x0000000000402827 in game_bullet_process ()
#2 0x0000000000401836 in scene_logic_game ()
#3 0x00000000004011e5 in engine_run ()
#4 0x0000000000400ed0 in main ()
I have not modified anything about the gameplay itself.
I've chosen to rate the entry in that state, so he can at least get some feedback on it.
Feedback;
This game is freaking hard, still has quite a few bugs - but I believe you've gotten a fair amount of practice out of it anyway. Keep coding!
As for the game, I like the base mechanics. Death seemed a little harsh, so maybe some health would be good or a short breather of some kind. Also I'd occasionally get in a state where I couldn't shoot - maybe because I just died? Not sure. Throw in some sound, music, and a little tuning and I think you've got a fun side-scrolling shooter.