
Don't mess with magical cube
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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You are a young boy having fun to a funfair when you met a weird guys talking about a tiny cube supposed to be magical and that contains a parallel world. You made fun on him and you told that his story is stupid. For revenge, the old strange man threw you a curse and made you prisoner of the cube. It's your punishment and now you have you to pass the tests of the cube to hope to get out.
PS: It was my first LD so... not enough experiences and a bad overall organisation, only level 1 and 3 are playable... have fun anyway! : D
About my theme interpretation, i think it's: There is no tiny world. A tiny world can be huge, it's all about point of view.
Concerning the controls:
Move with arrows.
Jump with SPACE.
Action key is X.
To pass the very awful scenario text, press space :)
About the goal of the game:
It was planned to add some in game indications but i was not done always due to the lake of time. So, to end up the game (escape the cube); you need to complete the six levels (in the version i released for the compo, you can only play on level one and three). However, this is not a linear game, in each level you have what i called a "console" (a super interrupter) that needs a key to be activated, those key are hidden in levels. You start the game with the red key. To clear a level, you just need to find the "super-interrupter" and activate it.
I hope it's clearer now : D
PS: It was my first LD so... not enough experiences and a bad overall organisation, only level 1 and 3 are playable... have fun anyway! : D
About my theme interpretation, i think it's: There is no tiny world. A tiny world can be huge, it's all about point of view.
Concerning the controls:
Move with arrows.
Jump with SPACE.
Action key is X.
To pass the very awful scenario text, press space :)
About the goal of the game:
It was planned to add some in game indications but i was not done always due to the lake of time. So, to end up the game (escape the cube); you need to complete the six levels (in the version i released for the compo, you can only play on level one and three). However, this is not a linear game, in each level you have what i called a "console" (a super interrupter) that needs a key to be activated, those key are hidden in levels. You start the game with the red key. To clear a level, you just need to find the "super-interrupter" and activate it.
I hope it's clearer now : D