I will try to make a better version and will take all these consideration in mind :) thnx for the feed back :) but I didnt understand the *jump-just-above-the-ground-doublejump* as double jump reach the ceiling and make u hit it while single jump not :) could u explain better for a better version in future :)
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themizarkshow23 Apr 2012, 20:22
Loved the graphics and idea of t he game zooming out as you hit the buttons, but the double jump has to be hit so quickly that it doesn't really seem like it boosts your jump much.
thnx for the feedback :) about the double jump I designed everything based on the small fast double jump :) I know its hard but if you got familiar with it, you will pass the game :) will solve this problem in the future version :)
The gravity is a bit brutal in this game, but I know thats intended :) Fun, simple game. I too have received a few 'too hard' comments, but I love difficulty in games. Always nice to see a fellow FlashPunk entry! Nice job
Thanks :) I will try to fix all issues in future versions :)
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realgenius25 Apr 2012, 20:01
I have to agree about the comments regarding the double-tap to double-jump. It just feels weird since it gives you almost zero control over timing. Also the creature moves just a little bit too fast for a game that requires this level of precision and control. Finally, while I think the gravity is ok, it should be reduced a little bit. People sort of expect earth-like gravity. It isn't all negative. I I really like the game otherwise though, its a pretty neat concept! I am also glad that you are going to take the time to make some of these changes! Thanks for taking the time to respond to all of the suggestions and comments!
Nice little game. I really enjoyed playing, but I think it would have been awesome if you just had polished the character-movement a bit. After playing your own game for 30+ hours, you don't always notice when movement is a bit fast/quirky.
I could help! I had to touch the BUTTON! A couple of comments: I give you a good mark in innovation, I like so much the fact that when you touch the button the playing area grows. In the bad side is a little frustrating is so fast to control, I can't pass the level three and I assure you that I tried. Congratulations anyways!
Thnx of the feedback :) I will try to finish an enhanced version where all these bugs are eliminated :) about how fast he falls and moves and small jumps :)
Nice game, the gravity is way too high though which makes it nearly impossible to get through the spikes. The "credits" splash after you die also takes a long time which makes it hard to replay as you have to wait.
I really love the scaling concept. Really can't get enough of it. I was sad when dying sends you all the way back to the beginning, would have liked save points.
Really good presentation and sound, really like the scaling effect which causes a natural ramp in difficulty. It is kind of brutal and perhaps would be kinder if you didn't have to totally restart on death, maybe a "prince of persia" rewind? Good stuff, thank you!
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naah, just kidding :)
i like the idea, but the movements are waaaay to fast. my double-jumps are nearly like *jump-just-above-the-ground-doublejump*
but the gravity is much to high for my taste
A couple of comments: I give you a good mark in innovation, I like so much the fact that when you touch the button the playing area grows.
In the bad side is a little frustrating is so fast to control, I can't pass the level three and I assure you that I tried.
Congratulations anyways!
I liked the expanding level, but couldnt get past the single spike on a ledge.