Strange. The game works on every windows computer I have tried it on. I haven't tested it on Linux so I'm afraid I can't help you. The data folder is in the rar file. I have repackaged it just to be sure.
My dudes didn't randomly disappear...but it seemed to think I was landing them on top of each other when they appeared to be safe...and packing them onto one side of the planet seems to be the winning strategy, so this is important.
I got into the gameplay once I figured out that WASD didn't work, and had fun with this.
An original idea!! It's fun but I miss something extra (hey! I understand that there only were 48 horas :D ) level targets, more levels, new enemies... sure that you thought about it but the problem is the limitation of developing time. I would put more stars in humour if (for example) the dudes explode where the asteroid collide with them. Do you think to make another version? Congratulations, good work! :)
ha, that actually gets quite hard after a while :) think you might have a bug where if you get 2 guys close to each other, when you turn the planet they collide, so it's taken as a hit and they're both removed?
I found myself wanting the controls to be a little more solid; they feel a bit imprecise and sluggish and I was never quite sure if I could turn it precisely enough to fit another tiny dude on board.
Thanks for all the comments :) The instructions are pretty messy and doesn't explain the mechanics that well. When dudes hit each other they die. The dude and asteroid spawns are random so it can be a bit unbalanced. I'm aware of the bug where 2 dudes are close to each other they dissapear. Didn't have time to fix that bug.
Fun game, got up to 16 blokes saved before I timed out. The only complaint is that it doesnt seem to matter if its a comet or a dude, as you're always trying to aim them to a blank spot anyway.
No it's not intentional. It's a bug I didn't have time to fix :) It will be fixed if I decide to release a more polished version when Ludum Dare is over.
Also though, i thought the paid modules for unity were not allowed in the compo since the rules state the tools used have to be freely available, should probably change to a jam entry since theres no restriction on it there.
[Comments and ratings from this account come from various team members] Like you said, a bit buggy and I think there should have been more asteroids but other than that it was pretty fun.
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I got into the gameplay once I figured out that WASD didn't work, and had fun with this.
It's fun but I miss something extra (hey! I understand that there only were 48 horas :D ) level targets, more levels, new enemies... sure that you thought about it but the problem is the limitation of developing time.
I would put more stars in humour if (for example) the dudes explode where the asteroid collide with them.
Do you think to make another version?
Congratulations, good work! :)
I found myself wanting the controls to be a little more solid; they feel a bit imprecise and sluggish and I was never quite sure if I could turn it precisely enough to fit another tiny dude on board.
The instructions are pretty messy and doesn't explain the mechanics that well.
When dudes hit each other they die.
The dude and asteroid spawns are random so it can be a bit unbalanced.
I'm aware of the bug where 2 dudes are close to each other they dissapear. Didn't have time to fix that bug.
15 dudes were saved in the making of this play & rate :P
It would have made it more precise.
Also though, i thought the paid modules for unity were not allowed in the compo since the rules state the tools used have to be freely available, should probably change to a jam entry since theres no restriction on it there.
Like you said, a bit buggy and I think there should have been more asteroids but other than that it was pretty fun.