Enzyme Frenzy

Overall★★★★★★★★★★3.36
Fun★★★★★★★★★★3.23
Innovation★★★★★★★★★★3.32
Theme★★★★★★★★★★3.95
Graphics★★★★★★★★★★2.81
Audio★★★★★★★★★★2.48
Humor★★★★★★★★★★2.08
Mood★★★★★★★★★★2.60
Coolness★★★★★★★★★★32%
You are a white blood cell and you need to eradicate viruses by eating enzymes.

Comments15

Hallway24 Apr 2012, 02:41
Cool game!
eburn184
eburn18424 Apr 2012, 02:43
Fun game! It got very suspenseful towards the end of my session.
Rybar24 Apr 2012, 02:47
Fantastic little arcade-style eat-em game! Ramps up in difficulty pretty quick. One gripe: a game with only keyboard controls shouldn't require click to continue, maybe once for the title screen to give the window focus, but after that I should be able to hit a key to continue, especially in this kind of hardcore "one-more-try" type game, you're interrupting the flow by having someone leave the keyboard to grab the mouse.
True Valhalla
True Valhalla24 Apr 2012, 05:48
Simplistic, but visually appealing. Gameplay mechanic wasn't too fun to play with, but the theme usage was fairly good.
MarekkPie
MarekkPie24 Apr 2012, 18:36
Great little game. Controls were a bit wonky, and it eventually got a a point where there weren't enough color-changing pellets to even stand a chance (don't know whether that was intentional or not).
MrPhil
MrPhil25 Apr 2012, 19:48
Spot on with the theme, gets hard fast.
Zillix
Zillix27 Apr 2012, 01:30
Really minimal and neat! Ramps up quickly
ratking
ratking4 May 2012, 18:07
Nice minimalistic gameplay.
Diventurer7 May 2012, 06:35
Nice game. Took me a death to understand the game. (Who reads instructions? ^_^)
Gareth Jenkins7 May 2012, 07:00
Great play -- though not clear enough at first how to use colour switch. Neat though.
Endurion
Endurion12 May 2012, 16:20
The idea is good and well executed, but a small thing:

White and cyan look too similar and insta death quite punishing ;)
trylle
trylle12 May 2012, 16:25
Sweet, simple game. Cool song at the title screen. Miss music inside the game, though. :)
Several12 May 2012, 16:32
Perfect scope for 48hrs. Gameplay becomes an interesting minefield--somewhat reminiscent of bullet-hell shooters.

Kinda wish there were some alternative to instant-a-death, but seems like this is likely just a matter of preference.
Would also prefer it if a differently colored enzyme wouldn't suddenly appear in front of the white blood cell while it's charging full speed; some sort of forewarning of the enzyme's appearance (and future location) or some placement avoidance of a radius around the player's position (perhaps with some consideration of current velocity) would be a nice subtle touch.
heardtheword
heardthewordauthor15 May 2012, 01:17
Thanks for all the great comments! I'm going to update the game with some of your suggestions. I especially like the idea of having an indicator of where the enzymes will show up.

My time was kind of limited over the weekend otherwise I might have been able to take it a step forward. Instadeath was something I tried removing but it became too easy so I'll have to figure out a balance. Thanks again to everyone who commented and voted!!

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