Flatlands is a puzzle game with an ever changing world! You control a very tiny world (3x3 grid) and can place various tiles on any of the 9 places available to you. But be careful! As you're placing tiles, parts of the world have a tendacy to fall off! Every 5 turns or so, select columns from 1 to all my fall of the edge from the top! To reach the win condition, you're going to have to manically modify your land fast to reach the world state you so desire!
i should say that this little game is really cool. Although I didn't understand the consequences of most of my actions, everything felt nice. This can be improved to be a better game with levels and instructions on how to play, not to mention more tile options.
On the other hand, button switching didn't seem to work after I finished my first game and pressed R to reset. I got stuck on Upgrade.
Nice concept and catchy music ! I d love to see extra levels with more tiles type. Maybe add a simple score system and make the requirement slightly random to increase replayability.
Had a bug where I couldnt click anything after resetting the puzzle.
Thanks for playing! :D I think I'm going to play with this idea a bit more and add new tiles, scenarios and miscellaneous things I didn't get to within the 48 hour window. I'm really looking forward to seeing where this will go.
As for the reset bug, I embarrassingly forgot to reset the boolean for the win condition upon reset. I'm keeping it how it is for the compo of course, but one can fix it pretty easy in the source if they have the initiative. I've fixed that and a couple of other silly bugs in my local copy. :D
Really liked how snappy this game was! The animations were smooth, and all the controls were responsive. Gameplaywise, thoughb, this game would benefit from a tutorial! Didn't quite know what I was doing at first, but still wanted to play - that's a WONDERFUL sign!
This same game with some prettier graphics and a more thoughtful interface would be something I'd play regularly! No joke!
I think the tile graphics and the 9x9 grid work with the theme. I was a little put off by the lack of any in-game explanation of what I'm supposed to do, and it seems like it could have used some helpful sound effects more than music. Otherwise, it is an interesting concept that seems to have a lot of potential to be an addictive little puzzler!
once I figured out how the game was supposed to be played, I found the game to be fairly fun, although I found that there was very little to actually do
I was also a little bit lost at first how to play the game but once I got rolling, it was pretty pleasant. There's a lot of potential here for further development!
"Mmm, XNA likeys that dress, yes! Give a little spin there and-- Oh. Um. I just crashed.... Huh. Y'know, don't tell anyone about this."
I didn't realize this about XNA 4.0, but it has a Reach profile setting that's not as intensive. When I get back tonight, I'll make a post-LD build as a separate link with that already set (Along with some other minor bugs fixed.)
And again, thanks for the comments, guys! Now that I'm rested up from the LD-fest, I'm pretty pumped about continuing this idea. :D
I'm going to try and get a Monogame variant up shortly! It's mostly completed, but I am having issues with the Rectangles not intersecting properly (Whereas it works fine in XNA, the hitboxes are being calclulating inaccurately in Monogame. Has anyone else had any issues with this?) Hopefully by tomorrow I'll have that up!
Interesting game concept. All starting tiles (they're always all of the same type for me) and the win condition seem to be hardcoded so it gets repetitive. I would like to play an expanded more polished version of it.
On the other hand, button switching didn't seem to work after I finished my first game and pressed R to reset. I got stuck on Upgrade.