
Flyght
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
KILL ALL THE FLIES !
MOVE: Array keys.
SHOOT: Spacebar, or V key.
Bonuses will increase your character abilities (speed, shooting rate, bullet numbers and speed).
You can't die, but your score will drop if you get hit.
This is a little arcade shooter game, made during the 48h compo using HTML5 and Javascript.
I wrote everything from scratch and only use one external library for the sounds/musics (https://github.com/jakesgordon/javascript-audio-fx)
For those who ask question about the music, it's something I made using Garage Band for mac. (based on music samples and loops included in the soft). I hadn't enough time nor skills to do something based on digital instruments... maybe the next time!
Enjoy!
------------------------------------------------------------
JOURNAL:
Day 0: http://www.ludumdare.com/compo/2012/04/20/french-jammer/
Day 1: http://www.ludumdare.com/compo/2012/04/21/24h-update/
------------------------------------------------------------
KNOWN ISSUES:
- This game is damn short! (IWANTMORE) -
=> Unfortunately, time was really lacking and I couldn't work on well-polished additional waves to fight... Sorry about that ;/
- I can't make a diagonal move while shooting... what a shame -
=> I figured out this issue back to my desktop computer (and its creepy keyboard), I added an "emergency" alternative which is the "K" key to avoid the spacebar overloading problem.
- "About" menu not working: -
=> I hadn't enough time to finish it, so it's just not functional.
Please feel free to report your problems, questions or bugs in the comments below.
MOVE: Array keys.
SHOOT: Spacebar, or V key.
Bonuses will increase your character abilities (speed, shooting rate, bullet numbers and speed).
You can't die, but your score will drop if you get hit.
This is a little arcade shooter game, made during the 48h compo using HTML5 and Javascript.
I wrote everything from scratch and only use one external library for the sounds/musics (https://github.com/jakesgordon/javascript-audio-fx)
For those who ask question about the music, it's something I made using Garage Band for mac. (based on music samples and loops included in the soft). I hadn't enough time nor skills to do something based on digital instruments... maybe the next time!
Enjoy!
------------------------------------------------------------
JOURNAL:
Day 0: http://www.ludumdare.com/compo/2012/04/20/french-jammer/
Day 1: http://www.ludumdare.com/compo/2012/04/21/24h-update/
------------------------------------------------------------
KNOWN ISSUES:
- This game is damn short! (IWANTMORE) -
=> Unfortunately, time was really lacking and I couldn't work on well-polished additional waves to fight... Sorry about that ;/
- I can't make a diagonal move while shooting... what a shame -
=> I figured out this issue back to my desktop computer (and its creepy keyboard), I added an "emergency" alternative which is the "K" key to avoid the spacebar overloading problem.
- "About" menu not working: -
=> I hadn't enough time to finish it, so it's just not functional.
Please feel free to report your problems, questions or bugs in the comments below.