That's okay, thanks for the feedback. There isn't any end goal. You basically avoid the little black balls. Crushing them with the blocks works the best. But each time you drop a block, the world gets smaller, and each time you hit one of the black balls, the world gets much bigger. I suppose the goal is survival.
this had a nice atmosphere. reminded me a little of intelligent qube/kurushi, but it hink that was just the sound effects. it's an interesting concept.
I like the concept and the mood the art and sound give off. I didn't really see any problem with dropping a bunch of boxes though cause the black balls run into them and it makes it pretty easy.
Although my poor laptop had some problems running it, I think this is cool. I like the idea of protecting yourself with blocks. I think a good game could come from developing this idea.
I think I see where you were going with this, but it didn't quite get there for me. The mechanics and mood look like they have potential, congrats on getting something done!
A little bit confusing at first, and then a bit too easy. I think with some more constraints on the player it could be really fun. I liked the color palette and the ambiance. The blocks looked really cool too. The fuzzy black edges sort of give an illusion of refractive glass blocks. Keep working on it!
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But I found the ambience very nice. there is a concept to develop.
Good work :)
+ truly odd
This was cool. What do the lines on the world and the ball mean?