A tiny mining game made entirely from scratch with HTML5, SVG and Javascript. The actual gameplay is not tuned and quite lacking but the mechanics are fun, even though there are a few glitches. Use Chrome or Safari for best performances.
You need to break even to move to the next planet, with mining becoming more and more costly at each stage. I didn't have time to go much further than this unfortunately but thanks for trying it out and commenting.
The idea was that you have to find a balance between mining safely, which could be costly, and causing collapses where large chunks would disappear to reach the center where the ore is denser more quickly, at the cost of losing some of the ore freed during the collapse. But I could not finish tuning that part so there is not much of a strategy at the moment. Thanks for playing anyway!
How it was made is amazing. It really shows what you can do with just a web browser. The gameplay is a bit lacking and I couldn't see the theme in it, but it's definitely well-made.
I like the physics of the planet breaking apart. I would have liked it to be clearer which ore I was actually getting and which I wasn't, and why that was.
* Firefox has some serious performance issues with SVG unfortunately. I also included a stupid Easter egg that I think does not help with performance :)
* I didn't have time for sound, as I wanted to have no external assets and generate the audio as well as the graphics and didn't have time to work on that. Also, there is no sound in space, right?
* Ore sometime floats in the air because there is a discrepancy between the way the planetoid is rendered with smooth edges and the way it is represented as a polygon. The SVG uDOM should be able to help but current implementations are lacking so that's something I didn't have time to fix either. Let's just say this ore has some strange gravitational properties, and call it a feature.
* You get the ore that was directly inside the mining cone, so that when the planet collapses the ore set free outside your cone is lost. You can see the money brought by the ore that you get but I agree that it's not very visible. The idea that I wanted to implement for the gameplay was that you had to balance between mining safely, which could end up not being cost effective in the long run, and blasting through the planet to get to the core at the risk of losing a lot of ore.
I like the concept and think it has loads of scope to be made into a fuller experience. Nice planet deformation effects and particles. Would enjoy sound and perhaps more gradual destruction of the planet - one moment i was just impacting the surface and the next half the thing had blown up, so it wasn't quite the feedback I was expecting, satisfying though it was! Loads of scope to jazz it up with graphical effects etc, not bad at all
Comments19
- unique gameplay
- graphics are ok
- destroying of planets
Cons:
- lack of different planets
- no real challenge
- ore sometimes floats in the air
- very easy
- no sound and laggy (Firefox?)
* Firefox has some serious performance issues with SVG unfortunately. I also included a stupid Easter egg that I think does not help with performance :)
* I didn't have time for sound, as I wanted to have no external assets and generate the audio as well as the graphics and didn't have time to work on that. Also, there is no sound in space, right?
* Ore sometime floats in the air because there is a discrepancy between the way the planetoid is rendered with smooth edges and the way it is represented as a polygon. The SVG uDOM should be able to help but current implementations are lacking so that's something I didn't have time to fix either. Let's just say this ore has some strange gravitational properties, and call it a feature.
* You get the ore that was directly inside the mining cone, so that when the planet collapses the ore set free outside your cone is lost. You can see the money brought by the ore that you get but I agree that it's not very visible. The idea that I wanted to implement for the gameplay was that you had to balance between mining safely, which could end up not being cost effective in the long run, and blasting through the planet to get to the core at the risk of losing a lot of ore.