The game is pretty basic, You are a single pixel in a Snow globe. The object of the game is to get from your starting destinations to the Love heart at the top of the map.
Game Controls: Space: Jump. WASD: Move. Tab: Restart game. F12: Toggle Music
Camera Controls: Q: Zoom in. E: Zoom out. F11 (Toggle ON): Lock camera onto the player. F11 (Toggle OFF): Full camera control, move camera with arrow keys.
Finish Condition: You have finished the game and all areas of the map will be reviled once you have reached the heart at the top of the map.
Pretty cool idea. Jumping is a bit weird. The top of the jump should ease in and ease out. Seems a lot like a game I played a while back, can't remember it though. :/
This is a great game, I liked the music and the simplicity of the challenge while maintaining a sense of fun. I think the jumping could have been improved a bit (maybe only continue to climb while the player is still holding space - to allow for smaller jumps over little gaps?). Also the black background of the tunnels and the black background of uncovered squares was aesthetically a little odd - perhaps set a 'fog colour' for undiscovered areas? Overall a great little game, well done! :)
This was a nice ambient platformer, and it had really pretty graphics and music, except for one thing I'm confused about. Why a green square? It feels like it's a placeholder and really doesn't look good. I also feel like the blocks that you reveal are a bit too discrete. I do like the ambient kind of style that the game has.
Thanks for the comments everyone. The Neon pixel was kinda a placeholder, but It was the best color that showed up, Also considering the pixel really is 1x1 I couldn't have done much to it even if I wanted to.
@Zillix: Not sure what happened with you falling out of the map.
Omaha: I'm not sure if XNA works in linux,OSX..
Robcozzens: Make/find me a XNA to web porter and I and alot of other XNA dev's would be more then happy to use it. I am aware of silversprite but it doesn't support alot of xna functionality.
R3eason: Totally agree, I threw together the ending zoom-out last minute. I'm so glad I did as it really finished off the game and portrayed the exact feeling I wanted to give the user.
Would be better if the collision detection worked across the entire pixel, no just the top left corner and maybe if you move faster, but overall it has a really nice peaceful mood.
The payoff at the end is fantastic. Although I didn't read the instructions closely, it was easy to judge how much was left by the curves at the edge of the map. Could have been a little shorter, but that background music was good enough, and wanting to know what was at the top of the world was enough to keep going. Good job!
Argh, not another XNA game that won't run on my laptop because it's been compiled using the HiDef graphics profile :( Seriously, that's about 5 now this compo. XNA devs, please, PLEASE, use compatibility mode when compiling. There's like a 99% chance that LD games aren't using anything from the HiDef framework anyway, so it's just incompatibility for no gain.
I liked the level design, though the controls were difficult. Sometimes I'd fall through things I expected to be able to stand on and vice versa. Obviously a lot of thought put into the exploration though, and I loved that!
very cool, reminds me of a game i played, i think is was called Small Worlds. I liked the change in scale i felt as I explored, I would feel the world was huge, until I ran into the side of the globe and then everything felt small again. Enjoyed the transition of the art as I climbed upwards. I always have a good experience playing exploratory platformers!
Comments24
Overall a great little game, well done! :)
I fell out of the map, into the snow in the top left of the map (near the heart), so I couldn't finish completely.
@Zillix: Not sure what happened with you falling out of the map.
Omaha: I'm not sure if XNA works in linux,OSX..
Robcozzens: Make/find me a XNA to web porter and I and alot of other XNA dev's would be more then happy to use it. I am aware of silversprite but it doesn't support alot of xna functionality.
R3eason: Totally agree, I threw together the ending zoom-out last minute. I'm so glad I did as it really finished off the game and portrayed the exact feeling I wanted to give the user.