Oh man, this game is brilliant! Had to play through all 4 factions. Just love the simple mechanics. I found building lots of Mine's early, and then just holding out for factories was a good strategy.
It's kind of like how Gamedev Story + Tower Defense + Space Colonies + Pie Charts would be! ^_^ It's quite fun to watch your little men conquering the planet, but I did find it a little too easy to get into an unwinnable state and maybe I missed a trick, but I didn't really understand how the resource gathering was happening. Overall, vey cute! Cheers!
Really cool concept, artwork, music, and SFX. I agree with Zythiku that multiplayer would be a great addition to this (or simply better AI -- I thought it was a bit easy). The game looks very polished overall, but it would be great if the building types had explanations associated with them and the buildings to be placed had a visual indication associated with when they could be built (maybe a red tint?).
Thanks everyone! AI is a bit on the easy side yeah, it's done with "Random this, Random that", I had rushed it quite a bit at the end, Multiplayer would actually be a nice feature "IF" I decide to refine the game! Many thanks again :B
Wow, that was good. Feels very complete, and I actually played it through twice. It's not that hard though - the AI doesn't really build anything but that's just a small thing. GREAT job :)
Perfect! I love tower defense games, brilliant idea, really nice game.
C
Cake&Code26 Apr 2012, 02:29
Top marks! This game is fun to play, knows what it's doing and does it right, and makes me feel like I'm learning from my losses. Brilliant game and well-executed.
I would really love to see you decide to refine this further! It's absolutely amazing- I sat through several rounds, it really hooked me. I think multiplayer would definitely be a fantastic addition, I think people would really dig this game if it were released with it.
Beautiful pixel work, great music and superb execution of soundly designed game mechanics. I love the necessity of map awareness- it is also quite scary when someone beats you to building factories and you are pretty much required to divert your resources into rushing your own factory because of it. It's great when you turn an enemy's advance around when they manage to snowball a bit in the beginning.
I love this game. Clever concept and very well executed! I agree that this game would work well with multiplayer. I think owning ground should give some kind of advantage to make it more strategic, perhaps if you couldn't build two mines within a certain distance of each other.
Now I have this game idea in my mind, combining this game with the space command and platformer elements from my entry, that would be really cool. Imagine if you could send up satellites that could attack the enemy from above and stuff. Maybe even send ships to colonize new planets. :D
Very very well done. Lots of congrats! Everything worked without a glitch and was very fun! Extra kudos for allowing the player to set the start sizes.
Really good game! Innovative concept and cool arts! I like it! I was going to say that a bit of balancing would have make the game better but you let the player set the difficulty at the beginning of the game so my comment will be to force the player into a pre-set game and then allow him to set the difficulty. It is certainly a question of taste but I prefer being guided into a game, especially when I'm asked to rate the game :) Good job!
Criticism: - Bad balance. I just build a barrack at the beginning and won without doing anything else. - not very innovative, the basic principe can be found in a lot of games
Would be awesome if it wasn't so easy, I was having to put limitations on myself to try and get a challenge ("ok... this time: barracks are forbidden!") Great idea and execution aside from the difficulty though :D - the coloured segments growing as you expand your area is a real nice touch.
Very fun game! A little buggy when trying to do games after the first one (the menu was acting weirdly) but otherwise a lot of potential to become a truly great game
Brilliant TD game! The graphics are great. Too bad the machine gun and canon don't shoot ammo: please, update this gale with flying rockets and more explosions ;)
Really could have use some explanation of what the buildings did, how to take down towers, etc. Otherwise a fantastic "endless war" game. Having to constantly fight on two fronts was great fun.
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My only criticism is that the rocket and machine gun turrets didn't seem to be shooting ammo (but they were causing damage).
Just love the simple mechanics. I found building lots of Mine's early, and then just holding out for factories was a good strategy.
This game is *begging* for multiplayer!
Darn fun!
Beautiful pixel work, great music and superb execution of soundly designed game mechanics. I love the necessity of map awareness- it is also quite scary when someone beats you to building factories and you are pretty much required to divert your resources into rushing your own factory because of it. It's great when you turn an enemy's advance around when they manage to snowball a bit in the beginning.
I agree that this game would work well with multiplayer. I think owning ground should give some kind of advantage to make it more strategic, perhaps if you couldn't build two mines within a certain distance of each other.
Now I have this game idea in my mind, combining this game with the space command and platformer elements from my entry, that would be really cool. Imagine if you could send up satellites that could attack the enemy from above and stuff. Maybe even send ships to colonize new planets. :D
- Bad balance. I just build a barrack at the beginning and won without doing anything else.
- not very innovative, the basic principe can be found in a lot of games
Too bad the machine gun and canon don't shoot ammo: please, update this gale with flying rockets and more explosions ;)
With an overview it will be perfect. Multiplayer ? ^^
Good job guys !