Head Trauma

by drzool
Overall★★★★★★★★★★2.67
Fun★★★★★★★★★★2.38
Innovation★★★★★★★★★★2.75
Theme★★★★★★★★★★2.21
Graphics★★★★★★★★★★2.33
Audio★★★★★★★★★★1.86
Humor★★★★★★★★★★1.88
Mood★★★★★★★★★★2.91
Coolness★★★★★★★★★★41%
WSAD, E, Mouse Button

screenshot

Comments16

Lidfrid
Lidfrid23 Apr 2012, 11:37
Sorry, i don't catch the theme here
True Valhalla
True Valhalla24 Apr 2012, 05:44
Really lacked direction, and on top of that the shadow engine made it very easy to become disorientated.
emongev
emongev24 Apr 2012, 05:44
I liked how the next world is smaller than the previous one (the theme i guess) and i loved the gun, and disliked i had to get it again at the beginning of each level. I hated the graphics, when they were dark i got a head ache because i didnt see anything, and then they were too bright...
karnakgames24 Apr 2012, 17:53
Weird experience, as well made me dizzy. But, I actually liked it for the innovation.
schizofunky24 Apr 2012, 20:51
I really liked the idea, it felt very surreal! The enmies are quite cool and you did a good job of the splat animations :D The Walls are a bit bright tho, it disoriented me but also hurt my eyes to focus!
kratorspore
kratorspore24 Apr 2012, 20:58
This was pretty interesting. Once I found out I could run, it was a lot more enjoyable! I liked the 'splat' when you killed the blobs. I liked the ambiguous nature of the game. It felt very mysterious. It would have been nice if there was some acknowledgement of finishing the game. Once I killed the big blob I couldn't see anything else to do. Pathfinding was really great, did you use Unity's new pathfinding stuff by chance or did you roll your own?
firstrowgames24 Apr 2012, 21:00
I acctually like this kinds of graphics and the game was very unique.
But the lighting that was on the walls was a bit too bright.
CherryNukaCola
CherryNukaCola25 Apr 2012, 02:41
Visually, very lovely. Had some trouble trying to trigger the pink buttons - maybe the colliders need to be bigger? Effects were nice, too.
drZoolauthor29 Apr 2012, 07:15
@kratorspore Thx! Yes there is a bug after you kill the blue boss. It should have shown the win screen. Yes I used Unity's NavMesh for pathfinding. It was really easy.
samoojamies1 May 2012, 10:07
Had some innovation and good mood.
Rémi4 May 2012, 11:58
Strange mood, but more feebbacks would be cool! (sound & graphics)
Benjamin6 May 2012, 10:14
I like it ! When I killed the boss, I would have prefer to see an ending ( even a brief one ) instead of just walking around not knowing what to do. Sometime just a "the end" screen is enough to transform a 48h experiment prototype in an actual game ! :)
Daniel6 May 2012, 10:16
Very surreal O_O
Th3dz
Th3dz6 May 2012, 14:37
Would have liked an ending. Cool otherwise.
smvilar
smvilar8 May 2012, 03:07
Nice concept! I'd be awesomer if the transitions were smoother, to help you notice you're going deeper. I didn't like the shooter part.
TyrusPeace
TyrusPeace10 May 2012, 19:58
I agree with others that the lighting style for the levels was disorienting and somewhat nauseating. I really like the splodey-splash death for the enemies, though, and the zooming into the next level effect at the end was neat. I do wish that factored more into the gameplay, but it's a cool effect.

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