============================== 05/05/12: NEW FIXED VERSION: the graphical bug is gone, it should now show correctly for everyone \o/ Sorry for the inconvenience. ==============================
You are on a tiny world, you are alone, and nobody comes around. It's been years, everything is so far. There is no hope.
Controls are WASD+Mouse Click to use the computer or the bed.
runs on XNA, so I included the necessary installers in the zip file if you ever need them.
It's very weird, I like it, even if i didn't figure how to finish the game, if there is a way to...The computer's tab are a great idea, I recognized my own computer from one day ago ^^
I can run it; your game is using the HiDef graphics profile instead of the Reach one, so older computers can't run it. You can change this in the project properties.
The game ran and I was able to press enter to select mouse/keyboard, but from then on all I got was a purple screen. There were some kind of sounds effects if I used wasd, however.
Tried reinstalling the frameworks--didn't help. OS: Win 7.
[Comments and ratings from this account come from various team members] Got to the start screen and hit enter to play. Game just showed a purple screen and couldn't seem to get past that. Shame because this looked interesting.
You could, somehow. This game is actually part of the same series I'm making since about 3 Ludum Dare (all the while abiding by the themes and time limits).
Hey, check it out, the Ludum Game Workspace Simulator. :D (Or at least, how I felt while working on my own game. ;p)
Very odd, but I like the intentions and the graphics. I'm sure it fell under heavy time constraints, but additional objects for interaction and a bit of a puzzle element would make this very interesting. Oddly enough, my first though was how the person got onto the island, not how to get off.
Comments20
btw: cool graphics
Tried reinstalling the frameworks--didn't help. OS: Win 7.
Got to the start screen and hit enter to play. Game just showed a purple screen and couldn't seem to get past that. Shame because this looked interesting.
First time I have a technical failure of that sort.
This game is actually part of the same series I'm making since about 3 Ludum Dare (all the while abiding by the themes and time limits).
1) Faceless http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5454
2) Lifeless http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5454
Hopeless is the third.
So I simply disabled the MSAA and everything works perfectly now.
Very odd, but I like the intentions and the graphics. I'm sure it fell under heavy time constraints, but additional objects for interaction and a bit of a puzzle element would make this very interesting. Oddly enough, my first though was how the person got onto the island, not how to get off.