Immunity

Overall★★★★★★★★★★3.16
Fun★★★★★★★★★★2.69
Innovation★★★★★★★★★★3.47
Theme★★★★★★★★★★3.10
Graphics★★★★★★★★★★3.82
Audio★★★★★★★★★★3.35
Humor★★★★★★★★★★2.23
Mood★★★★★★★★★★3.11
Coolness★★★★★★★★★★93%
Read the instructions carefully! Use the mouse to control (there's only one level in the game). Thanks for playing my LD#23 entry, it's my first one, so be gentle.

screenshot

Comments34

chartinboy23 Apr 2012, 08:05
Hm...very odd! No, it's fun, and I think with some more work this could actually be a really good game. Well done.
robcozzens
robcozzens23 Apr 2012, 08:14
This looks amazing! Unfortunately it is pretty confusing. Under normal circumstances it might be fine, but I'm trying to play a LOT of games right now.
Nocturne
Nocturne23 Apr 2012, 11:54
Loved this. It's nicely presented and quite fun to play, although I do think that the difficulty needs balanced a bit. The idea itself could be expanded upon with more cells to do different things and different types of pathogens too.
stromchin23 Apr 2012, 11:56
I love the visuals
MaskedPixel
MaskedPixel23 Apr 2012, 12:12
When I right click the web version, it causes the context menu to come up instead of upgrading the adjacent cell.

Also, I don't really know what the game is. What is the win condition? Am I supposed to just continue building the immune system. And why am I upgrading blocks?

The idea is good. The graphics are nice. The audio is pretty good too. I just don't _why_ I am doing any of this.

Excellent first entry for ld. Keep it up!
sdwil2k523 Apr 2012, 12:12
wow, rts cellular automata tower defence, now I've seen everything. I was a little confused at the start (I did read the instructions, but I'm the learn by doing type), so I was plodding along building resource blocks getting into the groove, when OMG! Pathogens!! clickclickclick clickclick clickclickclick, what did the instructions say?? clickclickclickclickclick.

Maybe a tutorial mode would help us mortals out a little :) Don't get me wrong, I liked it and scored accordingly. Nicely done.

I'll be coming back to this one to play again later when I've got more time to learn it.
V0ID23 Apr 2012, 15:04
Most of your questions are answered in the introduction ; )

I somehow missed how to influence what special blocks spawns. If you click at resource blocks at the edge a wall is spawned if the resource block is more surrrounded you get a slow block. But how to get a defense block?
Wyzfen23 Apr 2012, 20:15
Wow, tough game. I keep dieing :) Looks and sounds good.
Waffenwarsauthor23 Apr 2012, 20:23
MaskedPixel: Sorry about that, I guess the only solutions is to play it full screen or download the windows version.

V0ID: you need to surround a block with available resources (the blue type, white means a resource is being used), and right click a shield block to upgrade it to a defensive block.

I'm sorry about the steep learning curve people. The next thing I would have liked to do was create more levels to gradually introduce players to all the concepts, but alas I ran out of time, and instead hastily created the instruction images at the beginning.

Thanks for playing the game!
mimshwright
mimshwright23 Apr 2012, 20:52
Looks interesting and I love that it's kind of a puzzle/tower defense. But i find it very confusing.
jeroenimooo
jeroenimooo23 Apr 2012, 20:54
I had some problems with controls sometimes, but when i got it i turned out to be a fun game, Well done and congratz on first ludum dare!
Mach60KAS
Mach60KAS23 Apr 2012, 21:21
I enjoyed the game: interesting both to look at and play! However, I have to admit that it is a slightly complex game at first, but once you've got the hang of it it's an interesting strategy game.
V0ID23 Apr 2012, 22:43
Thanks for the explanation. Did now well-rate your game. The other posts here already tell you why ; )
bastiandantilus
bastiandantilus25 Apr 2012, 18:30
Nice to rate a game high for Audio and Mood. Loses a few points for not being that fun... the antigens do too much damage, sometimes they seem to hit a wall yet still do a lot of damage. And the defense cells seem almost useless.
R3ason
R3ason26 Apr 2012, 07:48
Interesting! Nice take on a biology subject; reminds me a bit of tron if it took place inside the human body. Thanks for the fun li'l game!
Topaz26 Apr 2012, 07:54
Really nice graphics! And great first entry! :D
robbiehunt
robbiehunt27 Apr 2012, 03:00
Another commenter already pointed this out: but this really is like biological reimagining of Tron - I dig it!

As others have said - it seems to skew a little on the hard side, or may just have instructions that are slightly unclear on a few things.

But you really do have something here! The graphics as they are are great, as is the sound - if you could tweak that gameplay a little you'd have a real title! No joke - imagine this game with touch-controls on iOS or Android?

Bank.

Hell - consult your friend that knows biology - if this game was semi-accurate you'd have biology nerds all over the world downloading the game JUST to show their other biology nerd friends.

Good job on the theme - and also, thanks for making a Unity game that isn't a million pixels by a trillion pixels.
Hegemege
Hegemege27 Apr 2012, 18:30
The instructions could've been slightly better, to tell how many resources are needed for each type, that I cant really think of any other negative thing about this game. The graphics and sound made the mood for the game, fascinating theme interpretation and like said already: cellular automation tower defence? Hell yeah! :D
jwolf27 Apr 2012, 18:40
Neat game, although rather difficult. As others have said, the cell types could use a bit more info on what the requirements are.
Benjamin27 Apr 2012, 19:51
The ressource use system for building is clever. Very interesting to play, but the game is difficult, the defense tower are not accurate enough.
lorancou
lorancou27 Apr 2012, 20:58
That's one very good-looking game!
Codexus
Codexus27 Apr 2012, 20:59
Nice concept but building is slow and the attacks relentless so it's hard to actually build something that doesn't get immediately destroyed.
chinchang
chinchang27 Apr 2012, 21:01
amazing visuals! nice job.
bytegrove27 Apr 2012, 21:42
I like thre Tron-esque art style! However, the gameplay is a little too hard for my tastes though. The destruction spreading seems a little too harsh, especially at the very beginning of the game. Maybe add weaker enemies in the beginning which doesn't make as much damage?
Lidfrid
Lidfrid28 Apr 2012, 08:44
A good entry! You say that it would be a neverending story! :)
In the web version is impossible to right-click, though.
Evil Cult28 Apr 2012, 08:47
[Comments and ratings from this account come from various team members]
Cool twist on TDs. I like the concept but the learning curve is pretty steep. I think this game could benefit a lot from multiple levels that builds up the gameplay as you progress. Would love to see this after a bit more work on it!
Heh. Just read your previous comment after writing that. Looks like you are completely on the ball!
cakemonitor
cakemonitor28 Apr 2012, 10:26
The learning curve was too steep for me, I read the intro screens three times but I still couldn't work out how to build any upgrades other than the green squares, then I couldn't work out why some attacks lead to my blocks being destroyed in a chain reaction while other attacks didn't. Also I left it running for a while and there didn't seem to be any clues to whether I was winning or losing! ... In short, this is definitely a game which requires a tutorial!! However, this is a great game and has excellent graphical and audio quality and a really nice approach to the theme. Good work :)
summaky
summaky28 Apr 2012, 10:52
It is too confusing for me, which makes it not very fun to play. The visuals are impressive and the idea is good; it fits the theme well.
RHY3756547
RHY375654729 Apr 2012, 14:58
Cool, the visuals are superb and the concept is interesting. Nice work!
azurenimbus
azurenimbus2 May 2012, 22:55
Really liked the mood and the visuals.
ghRibacki5 May 2012, 00:13
I loved the concept, but it's too hard!
Right click on Windows was annoying, kept opening the context menu...
I was kind of overwhelmed by the rules on the beginning, I guess it would be easier if they appeared progressively during the game.
Overall, very good! Congratulations on your first LD. =)
JellyFame13 May 2012, 21:07
Grat graphics and mood.
Confusing concept.
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