Not bad! I sort of expected a twist ending but wasn't too sure what was going on, the final screens put things together nicely. Thanks for putting thought into the scenario, I enjoyed that.
I especially like the way you interpreted "tiny worlds" which I take to be, "a world inside someone's" head. This is a great use of the theme.
The game itself is a little rough around the edges, I know it's silly to say this about an LD game made under such constraints but if you polished things it would increase the dramatic impact greatly.
@psysal Thanks, there was going to be a twist and it was originally going to be much longer but I ran out of time, I going to remake the game after the compo because I actually have a huge scenario planned
D
Dakota24 Apr 2012, 16:33
Ok that was kinda weird. If that was a creepy rating +5 for you
That... That was weird. Congratulations on your first game, and that is an interesting take on the theme. I didn't like the sudden shifts in position much -- maybe you should have added some sort of transition between them?
I think the people who think the walking speed is too slow missed the fact Shift makes you run :P Anyway I'm glad to see psychological takes on this LD's theme! I think you did a good job in creating a compelling experience here.
The unreliable narrator and really atmospheric ambient music are superb! It really tinged things with a Silent Hill-esque feel.
You say you're going to remake the game with longer scenario? That sounds great, I'll definitely keep track of it and play it again when the revised release is out!
Really moody music, really creepy game. I think that the report at the end was kinda redundant. I think if you want people to get a point, they should get it from the game itself. If they don't, you should rework some elements.
I think that even though it's a little disjointed, this game has a lot of potential, and the disorienting shifts actually worked well to recreate the character's disturbed mind.
Good job on your first Ludum Dare! Like the others, I don't know what just happened... The plotline was great, and I really enjoyed the notes at the end. Music was excellent. Could definitely expand this out into a full-fleshed schizophrenic guy-based, game.
As others have said, disturbing but in a good way! I wish more horror games would focus on paranoia and the psychological state of the player instead of combat and big scares that only work once.
Reminded me of Terry Cavanagh's and increpare games, but it seems quite random (in terms of plot)... I don't get why there's a "run" button, I'm sure EVERYBODY pushed it all the time. :)
Comments31
Slow movement is agonizing, but I understand why... with fast movement it would be done in 30 seconds.
I especially like the way you interpreted "tiny worlds" which I take to be, "a world inside someone's" head. This is a great use of the theme.
The game itself is a little rough around the edges, I know it's silly to say this about an LD game made under such constraints but if you polished things it would increase the dramatic impact greatly.
Good job, I really enjoyed this!
Loved the dark mood, but for some reason I laughed at the whole "anyway fetch me my hammer and nails so we can build this doghouse" business.
Really quite disturbing, in a good way.
The unreliable narrator and really atmospheric ambient music are superb! It really tinged things with a Silent Hill-esque feel.
You say you're going to remake the game with longer scenario? That sounds great, I'll definitely keep track of it and play it again when the revised release is out!
I think that even though it's a little disjointed, this game has a lot of potential, and the disorienting shifts actually worked well to recreate the character's disturbed mind.
I liked it.
Like the others, I don't know what just happened...
The plotline was great, and I really enjoyed the notes at the end.
Music was excellent.
Could definitely expand this out into a full-fleshed schizophrenic guy-based, game.
For a first entry : well done :)
I don't get why there's a "run" button, I'm sure EVERYBODY pushed it all the time. :)
But weel done!