Itty-bitty botty

Overall★★★★★★★★★★3.22
Fun★★★★★★★★★★2.81
Innovation★★★★★★★★★★2.56
Theme★★★★★★★★★★2.63
Graphics★★★★★★★★★★3.56
Audio★★★★★★★★★★3.10
Humor★★★★★★★★★★3.13
Mood★★★★★★★★★★2.79
Coolness★★★★★★★★★★57%
Itty-bitty botty is a point-and-click adventure game.

It is developed for Ludum Dare #23, a rapid game development contest.

The game is developed within 48 hours by Roy van Rijn (http://www.redcode.nl and/or http://www.royvanrijn.com)

Tools:

- Java (100% own code, no library)

- GIMP

Key elements of the game:

- Cute animated robot

- Multiple exciting rooms to explore

- Procedurally generated music

(partially created prior to the contest)

Comments23

howieV (binarygirl)23 Apr 2012, 18:27
i like the graphics and the fact you used java :) i couldnt get past the 1st room tho soz ;p
royvanrijn
royvanrijnauthor23 Apr 2012, 18:59
I've added a complete walkthrough especially for you ;-)

If you are playing this game and get stuck, scroll down for the answers!
AlwaysGeeky
AlwaysGeeky23 Apr 2012, 19:06
Great character design.. haha :P Like the audio too
Alex Gilday23 Apr 2012, 19:28
Nice! Graphics are neat, it's a little confusing unless you scroll down and it doesn't particularly feel like a game when you do :(
davidllanos22
davidllanos2224 Apr 2012, 13:34
Oh! <3 I beat it without the walkthrought! Such a lovelt tiny game! And I love that thing you've made with the audio. Nice work! :)
invaderJim
invaderJim24 Apr 2012, 18:12
I am an expensive date.
Jack24 Apr 2012, 18:22
such a great game, puzzles were interesting but not too obtuse for me to ever need the walkthrough. great game, well done
william_edwards25 Apr 2012, 08:39
The biggest challenge is understanding that some things can only be clicked on after something else has been done; its very linear. But once you climb into the author's mind, its straightforward. Very nice consistent artwork.
daandruff25 Apr 2012, 08:52
Nice adventure game. The movement could have been a bit faster but it didn't really matter that much.
sampyxis
sampyxis26 Apr 2012, 02:50
I liked the graphics and the idea - it was a bit annoying to keep looking at the list of things to do to keep going, but otherwise, it was great.
royvanrijn
royvanrijnauthor26 Apr 2012, 11:26
It seems that people just don't have the time and patience these days for a point-and-click adventure. People who played Day of the Tentacle, Sam & Max, Goblins, Monkey Island probably don't have this problem :-)
Codexus
Codexus26 Apr 2012, 20:11
Really nice adventure game with cute graphics + extra credit for 100% own code. Awesome!
Catman
Catman26 Apr 2012, 20:18
Funny game, nice music and nice graphics!! Reminded me of old graphic adventures! Good job :D
Shigor
Shigor26 Apr 2012, 21:34
It would be pretty good if some of the actions would have more sense (like that red ribbon can be taken only after taking sword - when I clicked on the doll and nothing happened i just ignored it and couldn't find a way after using sword). This is needlessly complicating game (and making it annoying).
deepnight
deepnight27 Apr 2012, 07:04
Really great job in such a short time :)
Evil Sandwich Studios27 Apr 2012, 13:52
Its good to see other graphic adventures in LD. Its a bit short, but the 48h are also short. :)
Kudos with the procedurally generated music.
samoojamies29 Apr 2012, 07:03
Adorable art and good work with java.
Gunmonkey4 May 2012, 08:04
after many attempts I could not get this game to run :(
Madball6 May 2012, 11:29
Nice game. It was very funny. And I like graphics a lot.
Make A Game
Make A Game6 May 2012, 17:55
Thank god I found the right key on my second try, or I'd miss the funny escape and bar puzzles.
gregdevice9 May 2012, 03:39
Enjoyed the art style and humor!
robcozzens
robcozzens9 May 2012, 04:11
That's an impressive amount of work.

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