It looks nice, but you need to prevent keypress events from bubbling up to the browser so you don't trigger typeahead find. In FF with typeahead find enabled, pressing letters opens the find box instead of controlling the game, so it's unplayable.
Fortunately, the fix is easy. jQuery example on pastebin:
@mildmojo: Thanks. I've created a version with the proposed fix.
I've also rearranged some WebGL code in the hope of improving the frame rate on some computers. Note that my computer from 2006 runs this game at 60 fps flat in Chromium.
I had a great time playing this, smooth, fun and well-balanced. With some polished graphics and audio this would be a great little game. Add some additional enemies, weapons and layouts and it would be a awesome game.
Nice planet mechanics. Didn't like the darkening screen too much. Everytime it went darker it made me think it will fade into a game over screen or something.
That's really good! Nice graphics, nice sound effects, simple but effective gameplay concept... I wish there were more levels so I could keep on playing!
Pretty nice. It doesn't look like the typeahead find fix is in the bugfix version, but I played through the original in Chrome. It plays well. The mouse aim is pretty tough on a trackpad. =)
I noticed that you were resetting the gravity source on each teleport; bullets would follow you from one planet to the next. Having worked on a planet-hopping game before, I completely understand the decision. Still, you might have bullets keep orbiting their original planet until they crash.
I got a little lost after a while; a minimap or an arrow pointing to more coins would be helpful in clearing the level.
@mildmojo: I accidentally deleted the fix when I struggled with some CloudFlare caching issue.
The bullets are actually gravitating towards the player, not a planet. Hard to notice, I know. :) Also, their velocities are clamped, so that they are more likely to converge and not end up in an infinite orbit. Consider them heat-seeking missiles, if you like.
Really nice graphical effects! At first I thought the luminosity telegraphing your health was questionable but as I learned how easy it was to keep up (just grabbing coins) I appreciated it as a neat concept. The sound effects felt appropriate and quite spacey in how they were a bit dampened and drowned out.
I managed to beat it! I really like the tech on display here and think you did a great job.
Very good entry! I liked that the enemies didn't kill me and force me to start over, maybe it would be just as fun as an explorational game without enemies?
Nice game. Physics were pretty cool, and it worked well. Hard to shoot the bad guys with a trackpad and no mouse. Also wished you offered arrow keys and not just wasd. Good sound effects too.
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The rest of the game was good too. ;) I especially like the teleportation effect. Nice work!
No lag in FF on Ubuntu (that I noticed).
Fits well with the theme.
Fortunately, the fix is easy. jQuery example on pastebin:
http://pastebin.com/tvzQqWxv
I've also rearranged some WebGL code in the hope of improving the frame rate on some computers. Note that my computer from 2006 runs this game at 60 fps flat in Chromium.
But art realy ..
I noticed that you were resetting the gravity source on each teleport; bullets would follow you from one planet to the next. Having worked on a planet-hopping game before, I completely understand the decision. Still, you might have bullets keep orbiting their original planet until they crash.
I got a little lost after a while; a minimap or an arrow pointing to more coins would be helpful in clearing the level.
The bullets are actually gravitating towards the player, not a planet. Hard to notice, I know. :) Also, their velocities are clamped, so that they are more likely to converge and not end up in an infinite orbit. Consider them heat-seeking missiles, if you like.
Great entry, lots of fun to play.
I managed to beat it! I really like the tech on display here and think you did a great job.