Lemming Apocalypto is about a lemming that has to run somewhere very fast in order to save the lemming princess before something bad happens to her. Evil lemmings will try to prevent you from reaching her, jump over them and conserve your momentum to succeed. Choose your jumps wisely.
+Liked the music -Found the player slow-down a bit frustrating. Would perhaps be more fun if player could get more speed up, but not jump so far, to make it easier to control. -No option to restart game when time runs out?
She died D: how sad... hahah weird resolution but worked well with the game. Sometimes i got stuck sort of ontop of characters, not being able to jump away :s
Thanks for the feedback. The slow down is intentional to make you think about keeping up momentum by choosing your jumps well.
I tried putting a reset option and multiple levels but I was learning the basecode framework on the fly and things started getting quite crashy and buggy, so I chickened out and left it as single level.
I had massive plans for this one (guns, knives, bad guys that hurt you, mario-style platforming. But yeah, none of that happened. :)
Anyway thanks for playing and rating!!!
Also if anyone finds the secret message at the end, let me know.
Fun. Could use a bit more variety in the backgrounds/levels. Momentum seemed weird though, he runs like he's skating on ice but jumps like he's swimming through tar.
...why are there two people in the comments talking like they are the developer? 10WonXero10 says ... "I experimented..." (Submitter) sdwil2k5 says ... "I tried putting a reset option..." (???)
Getting stuck on other lemmings is the one big thing, but other than that, I had little issue with the game's mechanics. Slight eyebrow raised at the timer beginning immediately, though it didn't do much to my time. It's pretty good.
*I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.*
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
I liked the idea and the velocity of the character. I didn't like that the countdown started before I even moved, though... I was reading the instruction message and not running.
One problem I ran into is that on the bit where the evil lemmings were one on top of another, the second one stood on top of my head so I couldn't even jump out of the crowd. I don't know if this was intentional or not? Either way, it was a bit annoying.
The speed is really fun though and I like the idea of having to time my jumps. Good job.
steamgirl said: "One problem I ran into is that on the bit where the evil lemmings were one on top of another, the second one stood on top of my head so I couldn't even jump out of the crowd."
LOL, I love hearing about things like that. I used an unseeded rand() function for placing the bad guys, so each player gets different attack waves. I got the double-up guys a few times while testing and I thought it was cool, didn't think about the possibility that one could step on your head and stay there.
I liked the idea, but the speed was too low and the momentum loss was too great. If it was based around massive speed this would have been really enjoyable.
Good concept, though the gameplay needs slight refinement, the change in momentum from jumping and colliding with the evil lemmings makes it seem jerky and unpredictable. The collision was also making it not possible to jump or even move in some cases. Other than that, twas a great game
Liked the lemmings theme, definitely got the bouncy animation right :)
Controls were frustrating though as it just felt like I couldn't do anything to get out of the stickiness. I also had no indicator of how far I still needed to get, therefore no measurement of how well I did.
However, I like the simplicity of the idea, just the implementation is lacking a tad :)
I love Lemmings, but maybe it would have been better to make up your own character. Feels like the game is a little unfinished with just one long stretch of ground with other Lemmings that you get stuck on, but I did get to the end (after the princess died). Is it possible to get to the end on time?
Cute little game. While I understand why the player movement behavior is as it is, I still think it could be improved. I got completely stuck at least once, probably because I was stuck a couple of pixels above the ground and could seemingly not jump anymore. Did manage to save the princess after a couple of tries, though.
-Found the player slow-down a bit frustrating. Would perhaps be more fun if player could get more speed up, but not jump so far, to make it easier to control.
-No option to restart game when time runs out?